MAGAZINE

Uncharted 2 Uncovered

Edge Staff's picture

By Edge Staff

January 4, 2009

See also:

Related Articles:


The hole in question is 1292, when Polo left the court of Kublai Khan to return home to Venice, taking a fleet of 14 treasure ships and more than 600 men with him. By the time he finally reached Europe, he was down to one ship, and roughly a dozen survivors. “He never once said anything about what happened to him,” says Hennig. “And on his death bed, after people had called him a liar for what he had spoken about in his book, he said: ‘I didn’t say even half of what I saw’.”


But the search for Polo’s lost fleet is the starting point, rather than the climax, of Among Thieves, and events swiftly grow reassuringly complex. Polo’s real secret – and Drake’s eventual target – turns out to be Shambhala, the legendary Tibetan city also known as Shangri-La, and fabled home of the Cintamani Stone, a ruby which was reputed to have the power to grant wishes. It’s a story that allows for a much wider range of settings on this outing, far beyond the jungles of the first game.

 

The teaser trailer for Among Thieves shows a wounded, bedraggled Drake fighting his way through a snowstorm to uncover a mysterious object. Treasure hunting may still be at the fore of the action, but the shift in locations – the lush jungles of the original replaced with the bleak icefields of South-East Asia and the urban reality of a war-torn Nepal – suggests the holiday brochure appeal of the first game may be in danger of disappearing.

 

Add to that the promise – or threat – of a new stealth mechanic, and you could be forgiven for wondering if, in an effort to distance itself from the house of Croft, Uncharted has somewhat lost its sense of direction.

 

But the developers seem quietly confident of the choices they’ve made. “We wanted a wide range of environments this time,” explains Balestra after rolling the trailer. “We wanted to show this wasn’t just a jungle game.” And, from what we’ve seen, the team has succeeded in this aim: alongside ice caverns and frozen mountainsides, we’re shown a real variety of environments, from lush indoor spaces filled with gold leaf and bright colours, to an opulent train with blood red curtains and swinging brass lights, and a desolate Nepalese monastery clinging to the side of a cliff.

 

A passing glimpse at somebody’s workstation suggests the team may even have found room to include another jungle or two along the way.“I’ve never done so much research for any project as I have for this,” says Rhob Ruppel, Among Thieves’ art director. “We didn’t want any sense of a retread with this game, and we really wanted every bit of detail to make the world believable. Anyone can pile on details, but we also want to use them to create a mood. What would Ridley Scott do to a location like a temple? He’d layer on the right elements: tattered cloths and ropes and things that move in the wind. Our locations come alive. They breathe and have a backstory.”

AkIRA_22's picture

Thinking about the games coming this year is getting me excited. and it all starts in two weeks with Skate 2.

Tony-Wicks's picture

U:DF is still the best PS3 action game by some margin. Overlooked by reviewers who value innovation over fun, I guess. :/

tirminyl's picture

Oh yeah, I remember the reviews. They knock games for not innovating but reward other games for not innovating and providing a solid familiar experience while knocking other games for providing a solid familiar experience but not being innovative in the process.

"It's fun to play but it just isn't innovative, B-"
"It's not innovative but it's fun to play, A++"

The ever loving inconsistent reviews.

Spacecakes's picture

Great preview,can't wait.
BTW,Uncharted didn't take the cover system from Gears of War, the game "kill.Switch" invented it,here's a vedio if you guys didn't play the game http://www.youtube.com/watch?v=9UaM-b3pvJk.

Both Uncharted and Gears took it from Kill.Switch and perfected it in their own ways.

gyak's picture

Excellent article, just some minor points:

"fought off zombie Nazis"
Wish there were any, maybe this time. Instead there were Spanish "zombies" (actually they weren't zombies, but hey).

"a game that sometimes struggled to find its own rhythm – it handled both platforming and shooting with confidence, but struggled to blend them, preferring instead to break its core mechanics into discrete chunks"

The very same could be stated about Gears of War, seriously. (I'm the minority here, I know, but I played both Gears and Uncharted, so bear with me.) Think about the riding and shooting part, the first half of that "rainy night" level, or the levels with the bat-like swarm. Those elements couldn't blend with the basic 3D platforming AND shooting mechanics, the same way, as Uncharted or Resident Evil 4 couldn't blend everything (at least they didn't repeat their discrete parts much).

My point is, Uncharted was a surprisingly good and flawless experience (in the same vein as GoW), and it could integrate its distinct elements into its story. Let's hope the second one will be a real sequel, like GoW2 was.

Check some screenshots here:
http://www.xgn.nl/ps3/screenshots/1636/uncharted-2-among-thieves

Dan_Chippendale's picture

This is possibly the biggest PS3 title for me. It has to deliver. After playing the fun but lackluster Tomb Raider: Underworld it made me realise how friggin good Uncharted was and potentially how amazing the follow up could be. What I've seen so far has blown me away, so things are looking good. It's hard to see how this won't be as good as if not better than the first game. Exciting times ahead for PS3 owners me thinks!

Mystakill's picture

I've had TR:U for the better part of a month now, and haven't booted it up once because I'm wading through a bunch of other, better titles first. I just finished up Prince of Persia, and found it to be just as enjoyable as Uncharted, for many of the same reasons. Those are only a few of the games I've found worth finishing over the past year.

Needless to say, I'm really looking foward to Uncharted 2. Any word on a release date? If it's in there, I missed it. Hopefully, they'll release it when it's done rather than throwing yet title another into the holiday flush.

Now, back to the backlog...