MAGAZINE

Uncharted 2 Uncovered

Edge Staff's picture

By Edge Staff

January 4, 2009

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Yet the main focus in Among Thieves lies not with the globe-trotting, but rather in a closer examination of the hero. “We want to go deeper into Drake and see what makes him tick, and go beneath the surface in a way we didn’t have the chance to last time,” says Naughty Dog co-president Evan Wells. “In the last game we met Drake under special circumstances,” suggests Hennig.

 

“Almost immediately he was called to rise above his normal nature and be a hero. But we hinted there were shadier sides to him. In this game we want to explore that. He’s back in his natural element this time around, a rough and lawless world. What’s a treasure hunter’s place in the modern world? We want the player to see the contradictions. He’s affable and charming, but he can also be a jerk. I don’t want to imply we’re getting heavy and angsty – it’s still a classic adventure – but we really want to show a character with more colours to him. That’s where the subtitle comes from – his world is a world of thieves.”

 

The emphasis on added character depth is encouraging, but once again it’s the immediacy and effortless charisma of the animation that makes Drake so interesting to watch. The first Uncharted offered some brilliantly convincing moments – panicked dashes from a nearby grenade, or frantic lunges for a ledge – but recent changes to Naughty Dog’s Uncharted Engine 2.0 allow for a layering of far more detailed animation, and the result is a hero who gives off a palpable air of forever operating on the outer limits of his skills. He gasps as he pulls himself up over ridges, pants with exertion while scrambling out of the way of gunfire, and is constantly muttering under his breath after near-misses;

 

Drake’s always been a lead with appealingly limited powers, but the technology behind Among Thieves brings his regular struggles and good-natured desperation to life far more vividly than the first game could. “Uncharted used 30 per cent of the PS3’s SPUs, and this time we’re maxing it out,” says Balestra. “That means we can blend and switch animations a lot quicker, and we have more facial joints in-game for characters to react with believable expressions.”

 

“So if he’s sneaking, his animation has to reflect that, and if he’s on shaky ground, you’ll see him checking his balance. If he’s scared, you’ll see the anguish and fear on his face,” adds Wells. The aim is to create what game director Bruce Straley describes as “a true playable cinematic experience. True interactive storytelling, essentially.” Now that’s a claim that’s loaded with meaning.

 

“It’s a phrase with a stigma to it,” admits Hennig. “People think it implies passivity, but we’re trying to reclaim it. We took all our cues from what I call comfort movies – those action adventure films we all grew up watching. That’s where we took all our pacing ideas from, and it seems perfectly respectable to say that’s what we’re doing: an interactive version of that experience we like so much, and that nobody else is doing.”

 

“It’s boiling down those elements that will work well in the game,” suggests Straley. “Every game has the challenge of trying to make an interactive experience, so there’s certain things that lend themselves to cinematic action and things that don’t. It’s choosing your battles. It’s a lot to do with pacing – ebb and flow – it’s not all go-go-go, it’s going to have character points, and sad moments to go with the action. If something’s happening, it’s you reacting to it. For example, we have the technology to allow an entire building to collapse while you’re in it – and we can throw enemies in at the same time while that’s happening. You’re playing everything this time, not just the easy bits.”

AkIRA_22's picture

Thinking about the games coming this year is getting me excited. and it all starts in two weeks with Skate 2.

Tony-Wicks's picture

U:DF is still the best PS3 action game by some margin. Overlooked by reviewers who value innovation over fun, I guess. :/

tirminyl's picture

Oh yeah, I remember the reviews. They knock games for not innovating but reward other games for not innovating and providing a solid familiar experience while knocking other games for providing a solid familiar experience but not being innovative in the process.

"It's fun to play but it just isn't innovative, B-"
"It's not innovative but it's fun to play, A++"

The ever loving inconsistent reviews.

Spacecakes's picture

Great preview,can't wait.
BTW,Uncharted didn't take the cover system from Gears of War, the game "kill.Switch" invented it,here's a vedio if you guys didn't play the game http://www.youtube.com/watch?v=9UaM-b3pvJk.

Both Uncharted and Gears took it from Kill.Switch and perfected it in their own ways.

gyak's picture

Excellent article, just some minor points:

"fought off zombie Nazis"
Wish there were any, maybe this time. Instead there were Spanish "zombies" (actually they weren't zombies, but hey).

"a game that sometimes struggled to find its own rhythm – it handled both platforming and shooting with confidence, but struggled to blend them, preferring instead to break its core mechanics into discrete chunks"

The very same could be stated about Gears of War, seriously. (I'm the minority here, I know, but I played both Gears and Uncharted, so bear with me.) Think about the riding and shooting part, the first half of that "rainy night" level, or the levels with the bat-like swarm. Those elements couldn't blend with the basic 3D platforming AND shooting mechanics, the same way, as Uncharted or Resident Evil 4 couldn't blend everything (at least they didn't repeat their discrete parts much).

My point is, Uncharted was a surprisingly good and flawless experience (in the same vein as GoW), and it could integrate its distinct elements into its story. Let's hope the second one will be a real sequel, like GoW2 was.

Check some screenshots here:
http://www.xgn.nl/ps3/screenshots/1636/uncharted-2-among-thieves

Dan_Chippendale's picture

This is possibly the biggest PS3 title for me. It has to deliver. After playing the fun but lackluster Tomb Raider: Underworld it made me realise how friggin good Uncharted was and potentially how amazing the follow up could be. What I've seen so far has blown me away, so things are looking good. It's hard to see how this won't be as good as if not better than the first game. Exciting times ahead for PS3 owners me thinks!

Mystakill's picture

I've had TR:U for the better part of a month now, and haven't booted it up once because I'm wading through a bunch of other, better titles first. I just finished up Prince of Persia, and found it to be just as enjoyable as Uncharted, for many of the same reasons. Those are only a few of the games I've found worth finishing over the past year.

Needless to say, I'm really looking foward to Uncharted 2. Any word on a release date? If it's in there, I missed it. Hopefully, they'll release it when it's done rather than throwing yet title another into the holiday flush.

Now, back to the backlog...