MAGAZINE

Uncharted 2 Uncovered

Edge Staff's picture

By Edge Staff

January 4, 2009

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And the stealth turns out to be far from the stop-start mood-killer you might be expecting. “Stealth is often meticulous, frustrating and boring,” says Straley. “Ours comes back to the cinematic experience – it’s about keeping the pace. On a gameplay level, you want to play one set-piece in a variety of different ways, so stealth just gives you something more in the toolbox – another element, another choice that’s available to you. Suddenly you can try out all different kinds of options. We call it action stealth. It’s not Splinter Cell. It’s choosing when and from where to enter combat.”

 

“You don’t see films where it’s all shooting,” chimes in Hennig. “You see heroes creep up and slam someone into a wall. In the first game, you occasionally felt there was only one way to do things. In other games, stealth is always defensive – someone spots you sneaking past them, and it’s all over. We wanted to put you on the offensive for once: stealth or shooting – both choices are valid at any time.”

 

All of this is aided by some excellent environmental details – bookcases shake and dislodge dusty volumes as Drake scrambles over them, while pigeons scatter in sudden bursts as he scampers from one shop sign to another, and lampposts threaten to buckle under his weight as he swings past. And the enemy AI has made some leaps too – a second playthrough by the developer reveals that if one of the militia gets to the car-door shield before Drake does, the final fight can turn out very differently, and we’re also promised that enemies will be able to scale walls and vault from one rooftop to another just as easily as he can.

 

Ultimately, it’s this blending of platforming and shooting, in a way no other game has yet managed convincingly, which makes Among Thieves feel like such an exciting prospect, and may help to provide the sense of individuality the first game gently lacked. Tomb Raider stumbled over the combat, Gears never attempted any kind of gymnastics, and even the first Uncharted struggled to get the combination to work. But from what we’ve seen, its sequel promises to be one of the first true action-platformers, a game that, if anything, resembles a more light-hearted, joyous and nimble take on the first few acts of MGS4 than any of the usual reference points.

 

It’s a time-honoured convention of treasure movies that the hero never finds quite the treasure they were looking for, and in this respect, Among Thieves may prove solidly traditional. No doubt Marco Polo’s lost fleet and the Cintamani stone will elude our hero in the final act, carried away by plot twists, sudden betrayals and selfless last-minute sacrifices. But in its place, there’s every chance that, this time, Nathan Drake may unearth the trophy he needs the most: a confident identity of his own to match the intelligence and wit with which Naughty Dog’s games are constructed.

AkIRA_22's picture

Thinking about the games coming this year is getting me excited. and it all starts in two weeks with Skate 2.

Tony-Wicks's picture

U:DF is still the best PS3 action game by some margin. Overlooked by reviewers who value innovation over fun, I guess. :/

tirminyl's picture

Oh yeah, I remember the reviews. They knock games for not innovating but reward other games for not innovating and providing a solid familiar experience while knocking other games for providing a solid familiar experience but not being innovative in the process.

"It's fun to play but it just isn't innovative, B-"
"It's not innovative but it's fun to play, A++"

The ever loving inconsistent reviews.

Spacecakes's picture

Great preview,can't wait.
BTW,Uncharted didn't take the cover system from Gears of War, the game "kill.Switch" invented it,here's a vedio if you guys didn't play the game http://www.youtube.com/watch?v=9UaM-b3pvJk.

Both Uncharted and Gears took it from Kill.Switch and perfected it in their own ways.

gyak's picture

Excellent article, just some minor points:

"fought off zombie Nazis"
Wish there were any, maybe this time. Instead there were Spanish "zombies" (actually they weren't zombies, but hey).

"a game that sometimes struggled to find its own rhythm – it handled both platforming and shooting with confidence, but struggled to blend them, preferring instead to break its core mechanics into discrete chunks"

The very same could be stated about Gears of War, seriously. (I'm the minority here, I know, but I played both Gears and Uncharted, so bear with me.) Think about the riding and shooting part, the first half of that "rainy night" level, or the levels with the bat-like swarm. Those elements couldn't blend with the basic 3D platforming AND shooting mechanics, the same way, as Uncharted or Resident Evil 4 couldn't blend everything (at least they didn't repeat their discrete parts much).

My point is, Uncharted was a surprisingly good and flawless experience (in the same vein as GoW), and it could integrate its distinct elements into its story. Let's hope the second one will be a real sequel, like GoW2 was.

Check some screenshots here:
http://www.xgn.nl/ps3/screenshots/1636/uncharted-2-among-thieves

Dan_Chippendale's picture

This is possibly the biggest PS3 title for me. It has to deliver. After playing the fun but lackluster Tomb Raider: Underworld it made me realise how friggin good Uncharted was and potentially how amazing the follow up could be. What I've seen so far has blown me away, so things are looking good. It's hard to see how this won't be as good as if not better than the first game. Exciting times ahead for PS3 owners me thinks!

Mystakill's picture

I've had TR:U for the better part of a month now, and haven't booted it up once because I'm wading through a bunch of other, better titles first. I just finished up Prince of Persia, and found it to be just as enjoyable as Uncharted, for many of the same reasons. Those are only a few of the games I've found worth finishing over the past year.

Needless to say, I'm really looking foward to Uncharted 2. Any word on a release date? If it's in there, I missed it. Hopefully, they'll release it when it's done rather than throwing yet title another into the holiday flush.

Now, back to the backlog...