By Edge Staff
November 17, 2008
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I got a message on Xbox Live one night from an executive at New Line who saw I was playing Gears. He asked if I’d adapt it if they bought the licence.
Having already turned 40-year-old Disneyland theme park ride Pirates Of The Caribbean into a cinematic blockbuster, Hollywood screenwriter Stuart Beattie (above) now has his sights set on doing the same thing with videogames. He penned the script for the upcoming adaptation of Gears Of War, and also completed a new Halo movie script during last year’s Hollywood writers’ strike. We spoke to him about the future of films based on videogames and his apparently leading role in it.
How do you think Hollywood’s acceptance of games has evolved over the years?
I really don’t think Hollywood’s fully accepted videogames as source material yet, simply because there hasn’t been a true bona-fide hit based on a videogame. I think it’s still something people will dabble with until there’s that first huge hit. And then there will be the rush of new games to the big screen just as we’reseeing now with comic books.
So, despite games selling millions of units, it’s still difficult to get green-lights for them?
Hollywood’s a numbers business, so we’re just waiting for the big game hit to open up the wave. For those of us who know how great games are for source material in Hollywood, we’re all scrambling to try to make that big game movie.
Why do you think so many game adaptations have failed?
Because they’ve been made by people who don’t play games or don’t know them or don’t even like games. Videogames are too new for many in Hollywood to grasp. In Hollywood, the people in charge of green-lighting films don’t play videogames. They’re not of that generation.

What do you think will happen as the gaming generation gets older?
As our generation moves up Hollywood’s corporate ladder, hopefully that’s when you’ll see a lot more of these movies get made and made very well. Within ten years it’ll be all videogame movies, just like you’re seeing the flood of comic book movies now. The comic book movies are all based on people who grew up with them in the ’80s. They get the spirit and essence of them and they adapt them faithfully. That’s not the case right now with videogames.
What are videogame movie producers doing wrong?
They don’t understand what makes the game great and they don’t know how to translate that. Also, not every game should be a film – you have to know what’s going to make a great cinematic experience versus a great gaming experience. A lot of videogame movies try to adapt the game, and you can’t nine times out of ten because they’re designed inherently differently. You have to find the great story in the game and that’s hard – not every game has that story. Pirates Of The Caribbean had its challenges, but in a way it was easier than a game in the sense that there was no story. It was just a series of images, so I was free to create my own story and my own characters and just put bits of the ride in.
The BioShock movie is basically a make-or-break movie. If they get that wrong, then I see no hope for Hollywood. It has only taken until 2009 for Hollywood to create a proper movie adaptation of Ayn Rand's Atlas Shrugged - BioShock has the potential to be so much more, provided they get the cast right.
But I have the sneaky suspicion that, like Silent Hill, the movie will not compare to the videogame. And that has more to do with the medium than the quality of the adaptation.
i think games to movie conversions will have a tougher time nowadays, i mean games are getting more and more cinematic in their production and developers are creating a stricter dogma towards story. if youve got a game that pretty much runs like a movie, how do you go from there? stuart kinda has his work cut out for him with gears cos thats almost a very film-like game, with story and then there's the terrifying factor of: fans.
I like this interview. This guy really know what's the bottleneck game movies face now. Usually those movies die in the script part, cause the screenwriter doesn't understand the game and don't know how to catch the essence and the spirit, same as the director. Not to mention the bad casting. And what he said is right. Many people in film field don't play games. They're not the generation or probably they dislike games. They think games are stupid or something, and indeed not every game should be adapted to the movie. It really depends if the game has solid storyline, or even attracting characters. Most games are weak at the plot. I think RPG and adventure games have more potential to be movies, because these games focus on character and story more than other type. Anyway, all good movies derive from good screenplay. If Hollywood wants to make good game movies, they have to come up with a good script first, and the director must know how to deliver the original work spirit. Why game movies always look like B-movies? Because THEY ARE. Film producers don't intend to make them good, so they stay in "B-Class" so far. Only if they're considered as "A-movie", they can be a hit.