They came in their thousands for Monster Hunter 3. If there was a game of TGS 2008, one that people travelled to see, then this was it. Queues stretched for between three and four hours in waiting time and had to be capped early in the day – many, of course, using the delay to catch up on their Monster Hunter Portable 2nd G.
It was hard to miss the system-selling potential of the series when a line of PSPs waited patiently to play pretty much the same thing on a Wii, and it was certainly noticed by the SCE executives who made the short walk over from the Square Enix booth to marvel at the hubbub.
Few non-believers will be swayed by the basics of Monster Hunter 3. This is a straight series installment that concentrates on the core experience while playing around with some of the Wii hardware’s possibilities. Most notably, it’s quite beautiful. Capcom may have leaped to the forefront of Wii development if the long draw distances and lighting are anything to go by, despite the company’s insistence that the demo featured incomplete visuals.
The processing power isn’t just for the pretty plants, either, but goes towards creating a stronger sense of wildlife in motion as you move around the world, watching creatures chase and feed on one another. The game uses the Wii Remote to direct both camera and targeting. Simply pointing at a section of an enemy will focus attacks, although no ‘locking’ system was available in the demo code and it seems unlikely one will be included.
While battling, slight tilting of the Remote cycled through the possible actions: guarding, use of a shield, type of attack. Nothing has yet been confirmed with regard to MotionPlus compatibility, but the likelihood is that the game is too far advanced in development for any radical implementations of its capabilities. Combat is straightforward enough, with differing Remote swings for various types of blow and the ability to charge up attacks, as well as a fairly simple combo system that amounts to rapid shaking.
The real challenges are the different tactics required for each type of boss, most of which depend on co-operation between various classes of hunter (the vanilla one being melee and long range). The biggest innovation for the series lies here, however, with the addition of underwater combat. This places a time limit (ten minutes) on deep-sea hunting, necessitating some real co-ordination between diving characters to take down the bigger beasties, although combat appears much like previous instalments.
Many are hoping that Monster Hunter 3 will be a turning point for Wii in Japan. Not in terms of sales, but in terms of perceptions among Japanese consumers, who still look on PS2 as the last great ‘gamer’s console’. The huge popularity of the title during TGS, and the very favourable feedback Capcom has had from fans and the press, suggests it may just have a chance.
I've never play a MH game, maybe cos I never had a PS2, but they've always looked good
and I've got a wii so deffo gonna have to pick this one up
although would prefer it to come to 360 due to controls and graphics :(