Rocksteady's dark knight takes two Video Games Awards and Uncharted 2 takes four, while Shigeru Miyamoto is honoured with an Academy Fellowship.
Members attending Extraordinary General Meeting vote for re-branding and to develop a new mission statement.
Legislation passes that may ultimately lead to ban on mature games.
Titles unavailable via Steam; Ubisoft issues statement denying conflict.
Seven-figure sum missed out on due to hesitation, according to Games Investor Consulting.
Frédérick Raynal leaves cryptic messages on his site for upcoming Ubisoft title.
Ruling in favour of SCEA and David Jaffe; “No one can own the basic idea for a story,” rules judge.
High quality mature titles “largely ignored” by gamers “who asked for it”.
DLC service to primarily help build closer relationships with fans; EA helped develop DLC aspirations.
Closure down to too much risk and a partner “who wasn’t fond of being there” .
Firmware update may allow consumers to load and save data onto a plug in device.
Debut to prove "thriving" Mac gaming scene; Company hopes other developers will take advantage of Steam Play.
Sales climb 3.1 per cent to $9.08 billion; Net earnings drop $21 million.
Title claimed as top March seller; Gamers spend 2.9 million hours playing online.
Trade body encouraged by “sympathetic” comments about Games Tax Relief.
Social networking site beats out search engine as most visited site.
Sega West boss says the publisher is at work on titles for both Sony and Microsoft motion devices.
The I Love Bees and serious games designer presents a talk for TED about World Of Warcraft's benefits for the real world.
Net revenue and profit both decrease, but CEO says results were “very solid” and in line with “internal expectations”.
New Australian development studio opened by former members of the now closed Transmission Games.
Chris Donlan looks at Backbreaker Football, along with some of the other iPhone games that are slicing up sports.
IGF Nuovo finalist Ian Bogost on crafting games with meanings that players can interpret through play.
Mass Effect 2's lead cinematic designer discusses his successes and failures in creating an interactive narrative.
The shopping mall scene in Heavy Rain fails, for a simple reason: it’s no fun, argues Chris Dahlen.
N'Gai Croal opens Pandora's box and thinks that the depths of 3D really do have something special to bring to videogames.
Chris Dahlen meets the director of interactive fiction documentary Get Lamp and remembers how rich a world that only costs the time it takes to write it can be.
How hot rhythm and high camp came together to perfectly express Sega’s magical difference.
Dante would only be delighted that his hellish visions should be inflicted on a new generation of sinners.
Despite an overall year-on-year drop for UK game industry revenues, individual retailers recorded growth in 2009.
Why do you love a game that refuses to love you back? Meet Robotron: 2084 – gaming’s earliest abusive relationship.
How the rise of the home console led to the creation of an arcade gaming legend and the grandfather of Left 4 Dead.