THQ internal team Kaos Studios will ramp up staff numbers as it embarks on the development of an unannounced project.
The Manhattan-based studio’s debut title – the metacritically favoured Frontlines: Fuel of War – has shipped over one million copies, and now publisher THQ wants the group to expand for its second title.
"This is a very exciting time for Kaos Studios and I look forward to expanding our very talented team," said David Schulman, the newly-appointed general manager of Kaos.
Schulman describes Frontlines as a success and says the team will build on it by introducing “groundbreaking new features” in the studio’s next project.
News of Kaos’ growing workforce comes after a tumultuous number of months for owner THQ. In September last year the group opened new offices in Shanghai, before the publisher underwent a senior management shuffle.
A quiet spell over the Christmas period revealed itself to be too quiet, with the firm announcing in February that it was going to axe 600 staff; thought to be around a quarter of its global workforce.
As a result of this, THQ recently declared that it was letting go of Big Huge Games – a nine year-old developer responsible for Rise of Nations.
Big Huge Games now has just under seven weeks to find a new buyer, or else face complete shutdown.