Crytek, the recent procurer of fallen UK developer Free Radical, is set to reveal its newest edition of its renowned CryEngine series.
Despite how most PCs will still ache from a run with the immensely powerful CryEngine 2 (best showcased in the acclaimed 2007 FPS Crysis), Crytek is today preparing to unveil that engine's successor; CryEngine 3.
Following Crytek CEO Cevat Yerli’s statement that the company will no longer simply focus on PC development – due to the huge levels of piracy which challenges the platform – it comes as no surprise that the new engine is built to work with Xbox 360 and Playstation 3 as well as PC.
The Frankfurt, Germany based team say the new the engine will be fully unveiled at this year’s GDC Expo in San Francisco, which takes place from March 25-27.
“CryEngine 3 is a revolutionary change from our previous PC-only engines – and we’re applying a similar revolution to the service we provide to developers using the software to create extraordinary games,” says Carl Jones, Director of Business Development CryEngine.
“We’ve been preparing a long time for CryEngine on consoles and we’re confident that Crytek will again amaze developers at GDC,” he adds.
Details of the engine are thin at the moment. It’s understood that the engine will include a new Sandbox level editor, which the team calls “a production-proven, 3rd generation tool designed by and for professional developers.” The team adds that the engine has features focused specifically for console game development, will be DX9&10 compatible, and is built with tools suited for MMO development.
Whether a new title will showcase the engine is unknown.
“With CryEngine 3 we are delivering our best game development technology that enables our clients to achieve their vision on current and future platforms to develop games such as MMOs, action games and more,” offers Cevat Yerli.
“With our solution developers can start working on their next generation games today,” he adds.
They did absorbed Free Radical but I wonder if they'll be foolish enough to make a CryEngine 3 Haze.
hopefully not a new haze. But a cryengine timesplitters, hell yes.
I agree, it's about time . .
They have been working on the engine for some time, with some early work being done on the CryEng 2, which ran on both Div9 and Div10 specs. There's various comparisons on the net if you go look. Sure, there's a decent difference, but for the most part, the two are decent for any game really.
It has been shown running on a 360 console (Crysis) and was shown at a game dev show once, then hidden away again very hush hush and denied it existed.
I think it will breath a fresh life into the engine fields, and help push other developers to build better engines. There are some excellent engines around, but get overshadowed by the likes of UE3 etc.
Good on them I say. The more the meerier
Crysis is so over-rated both in terms of gameplay and graphics. I've got a tip-top PC running the game, yet HL2 still eats n' shits the game on narrative and playability.
The CryEngine 2 isn't all that and jugding by the hardware specs to run that one game, it's frightening to think what a similar game will run like on a console with inferior hardware running the optimized CryEngine 3.
If the 360 can barely run The Orange Box at 30fps (my friends 6 yr old PC runs the game better), then one can only imagine what the CryEngine 3 will be like on the hardware?
well the UE3 runs well on both 360 and PS3(not as well as PC, but acceptable). If Crytek focus on optimising their engine for all platforms, then games should be able to be produced that run well on all platforms.
Crysis is overrated by who? It's not like it's hyper-super-successful, nor has it been universally acclaimed by critics either.
I'd say the graphics are pretty damn sweet, and I've yet to see any game on any platform that looks as good. On top of that it's not nearly as demanding as people have it sound. Can't imagine how it would look on a PC better than mine and a HD screen.
Also, it has some kickass multiplayer and I love the level editor. If anything, Crysis is underrated. Apart from the horrible AI and crappy single-player gameplay it makes an awesome multiplayer game -- it just never managed to break through and become popular.
I believe in Crytek though and think they will continue to make good games and engines. Finally reaching consoles is great in my opinion.
It isn't optimised for the consoles. It is, in part, designed for them. Didn't you read the article?
It''s "optimized" by the way! Anyway, the engine is an extension of CryEngine 2 for consoles & MMO's, hence the "optimized" expression used.
Don't try to be a smart arse, it doesn't suit you!
Next you'll be telling people one needs a £1000 to run PC games properly.
Please don't argue english language with me, boyo. You'll come out looking like a berk, even without any help from me.
And if you want to start defending the PC again, respond to my original post on the relevant thread - I had just assumed you had no valid response.
It just depends on where one is from, Optimised or optimized . . .
Note the two different spellings http://www.thefreedictionary.com/optimised
I no longer consider the Wii to be a console per se. It is more of a lifestyle gadget.
Nintendo is a very pragmatic company, you just need to look at their past to see that. With the Wii it wasn’t a case ‘boldly go where no man has gone before’. It was more of ‘boldly go where the money is’. Depending on what state the industry and market is in by the end of this generation, it would not surprise me at all to see Nintendo move even further away from the definition of a console.
As for the Wii innovation, well, I think everyone would agree there hasn’t been innovation on the groundbreaking scale that some critics (*looks at EDGE*) were harping on about.
The Wii is financially successful, yes, but it’s no revolution.
I hope they've continued to optimize the engine. The original Crytek engine (used on Crysis) was a resource hog and virtually unplayable on any computer available at the time. To be fair, they made noticeable improvements when they tweaked it for Crysis Warhead. Competition is good, so I hope they give Epic (and id, with their new Rage engine) stiff competition. Once again, it's the Western developers driving this industry.
@ztrapwn - controls are not the only form of innovation and the Wii controls actually hamper innovation with their extreme limitations/lack of flexibility - not every game type benefits from waggle. Game engines like this are not just about pretty graphics, but more complex A/I routines, physics and the ability to render environments and situations which allow developers increased creativity (one of the reasons the last Zelda was so uninspired was the constraints of the technology/game engine not permitting emergent gameplay, etc.). When you can create larger, more detailed environments with more complex interactions developers can do far more than they can by having a user shake a controller.
I like Crytek, and I'm sure this engine will prove just as good as their previous.
But maybe it's time game developers stop sneaking out of the fact that gameplay has been rather stagnant for a long time.
I mean sure, there was this clear line around when the 360 was released, and some pretty awesome games followed in 2007.
But since, not much has changed. The AI remains unchanged; I've yet to see a game where the AI impresses me. I've yet to see a game that blows my mind with innovative gameplay in the last five years. We're still running around in the same first-person mode, or still locked to linear gameplay despite what some games have you believe.
Still, it seems all they improve is graphics. Which is why the Wii has been a fresh breeze lately. It's not really utilizing it's full potential and to be frank a lot of the games spoil the opportunity of making a great game. Yet the Wii is still a console that doesn't focus on having 1.5 gazillion particles, 450 fps that your eye can't even perceive -- instead it's all about new controls and playing different from the 360 and PS3.
This generation is already won by Nintendo, as they're the only ones who isn't stuck in 2002 year's gameplay. If I played games for graphics only I would build myself a good PC and buy some flight simulator instead.
I'm actually as excited about this as I am about any big game release! No more crappy Unreal engine travesties, please.