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BitSummit brings together the good, the bad and the weird of Japan’s indie scene

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at 12:00pm April 17 2014
BitSummit

Now in its second year, BitSummit saw a major increase in size and attendance when it was held in Kyoto in March. Previously a one-day, business-only event, this year’s show was held over three days at the Miyako Messe convention centre, with over 100 developers, live music and presentations. The first of two public days…

Edge digital edition sale: 50 per cent off all back issues over Easter weekend

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at 10:03am April 17 2014
devices

Missed an issue recently? Edge’s Easter sale is now on, offering 50 per cent off all digital back issues on iOS and Android. The sale will run until April 23 and includes every issue of our award-winning digital edition to date. Buy Edge on iOS (the iPad version features bespoke video content, interactive versions of…

Reality, but better: what Google’s first videogame reveals about its vision of the web’s future

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at 02:02pm April 16 2014
Ingress

There’s a new entity spreading across the globe that’s connecting people while becoming ever more influential. Many believe that by harnessing its power, people can become smarter and more creative; others are sceptical, wary of sacrificing control and concerned about its darker implications. It is a polarising force – whose side are you on? This…

Nintendo’s next Mario game for Wii U could use the GamePad more, says 3D World’s co-director

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at 03:23pm April 8 2014
Mario gamepad

Nintendo’s design team has told us that work has begun on the next Mario game, and that if it is to be a Wii U title, it could make greater use of the console’s GamePad. We speak to the team behind Super Mario 3D World in the new issue of Edge, which is published on…

The future of Gears of War, Killer Instinct and Rare according to Microsoft Game Studios’ Ken Lobb

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at 12:21pm April 8 2014
Ken Lobb

Creative director of Microsoft Game Studios Ken Lobb explains how Black Tusk came to work on Gears Of War and why Double Helix developed the Killer Instinct reboot ahead of original creator Rare in the new issue of Edge magazine. It is published on Thursday April 10 and you can subscribe now in print, on iPad, Google Play and Zinio. Within our…

Can Microsoft turn things around for Xbox One? We speak to the execs in charge to find out

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at 08:56am April 8 2014
Xbox One

We talk to leaders at Microsoft to discover how the company intends to turn its console division around in the new issue of Edge magazine, published on Thursday April 10. You can subscribe now in print, on iPad, Google Play and Zinio. There’s insight from top Microsoft executives Phil Spencer and Phil Harrison plus former Microsoft employee Peter Molyneux and…

Kenji Eno’s memory lives on as development continues on his final game, KakeXun

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at 04:49pm April 7 2014
Kenji Eno

When Kenji Eno wrote a 10-page project proposal for KakeXun, he knew it would be his last game – but he couldn’t have realised that he would not live to see its completion. Eno’s sudden death from heart failure in February 2013, at the age of 42, came shortly after he had told his partner…

Get Into Games Challenge 2014: win a $5000 Unity licence and a trip to Seattle

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at 02:19pm April 1 2014
gig_1

EDGE CREATE CHALLENGE 2014 OFFICIAL RULES NO PURCHASE NECESSARY TO ENTER OR WIN. A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. VOID WHERE PROHIBITED OR RESTRICTED BY LAW. The organiser of the Edge Get Into Games Challenge 2014 competition (the “Competition”) is Future Publishing Limited (“Future”). The Competition shall be made available at the…

Eve Valkyrie and how CCP became the frontrunner in the race to define virtual reality gaming

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at 01:56pm April 1 2014
Eve Valkyrie 3

If Sony and Oculus are leading the virtual reality hardware arms race, then CCP is running away with the dash to define this new medium’s software. We’ve seen and played our fair share of impressive tech demos on Oculus and Morpheus, but Eve Valkyrie is different: a built-for-VR game which will layer MMO and social…

Indies praise Xbox One self-publishing – but Microsoft must drop its launch parity policy

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at 06:09pm March 31 2014
Xbox One pad 1

The ID@Xbox program is being hailed as a success by indies releasing games through the initiative, but Microsoft must revise its launch parity policy if Xbox One is to become as indie-friendly as rival PS4. During GDC Microsoft announced that that it has sent Xbox One devkits to over 250 independent studios, and it also…

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