Eiji Aonuma has confirmed that his A Link To The Past sequel will include a Dark World, runs at 60 frames per second and is set to reveal “a big surprise” in its opening moments that will shock Zelda fans.
Speaking in our latest issue, the Zelda series chief also revealed that the forthcoming 3DS adventure will bring back characters from the original SNES title, and that it won’t force 3D effects or gyro controls onto the player.
“This new title will feature lots of things that are new to the series; right at the start of the game, there’s a big surprise that will shock players,” he told us. “We started out with the new play mechanics, such as Link being able to become a painting and walk along the walls, and then figured out from there how to build a story around them. Rather than forcing elements of the original story into this one, we’ve instead focused on bringing back the characters, so you can see what happened to them after the events of the first game.”
An alternative dark world, a key feature of the original game, will also be an important part of the sequel, Aonuma confirmed. “Part of what made A Link To The Past interesting was the way you could move between the Light World and the Dark World and solve puzzles, and we’re planning to bring that back in A Link To The Past 2 for sure,” he told us. “Link’s ability to become a painting will be related to that.”
Gyro control won’t be part of the new game as moving the 3DS destabilises the 3D effect, said Aonuma. “But the game runs at 60fps, while all the 3D games up till now have run at 30fps,” he added. “The faster the framerate, the more stable the 3D effect, so 60fps is a big deal. He added that the game will be entirely playable in 2D, however.
Elsewhere in our interview, Aonuma expressed the desire to make different games, having spent the last fifteen years developing Zelda titles. “I’m 50 now, so I only have about ten more years to make games at Nintendo. I want to try all sorts of new things before it’s too late – I don’t want to get to the end of my career and only have worked on Zelda. But every time I come up with some good new ideas, they end up being used in a Zelda game! I need a six-month break to get away from the Zelda cycle and focus on something new [laughs]. But I’d probably end up making a game that’s similar to Zelda; after all, A Link To The Past was my biggest influence.”