Wedbush Securities analyst Michael Pachter has suggested that the “iPod touch is the most dangerous thing that ever happened” to game publishers.
Putting major franchises on Apple products cheapens their value, according to Pachter, who also believes that youngsters brought up playing games on iPod touch and iPhone are less likely to graduate to other gaming systems than previous generations of players brought up on arcade titles and Nintendo handhelds.
“I think the publishers are completely lame on this, I think they have it wrong,” Pachter told Bonus Round. “EA’s chasing it because they think it’s an opportunity. I think the iPod touch is the most dangerous thing that ever happened to the publishers, ever, and they don’t get it for two reasons.
“One, if you put Madden on the iPod touch for $10, you just cheapen the value of Madden. Whether it’s the same experience or not, and it’s not, why would I ever spend $60 for Madden if I can get it for $10 on my iPod touch?”
Asked whether the iPod touch version of a game is appealing to the same audience as console versions, Pachter continued:
“It’s going to be a different audience, it’s going to be young kids because iPod touch is $199 this Christmas, it’ll be $149 next year, $129. When its $99 every little nine year old kid is going to have one of those instead of a DS or a PSP, and if you train kids that this is the game that you want to play… How about Tetris? Why would you pay $20 for Tetris when you can get it for $6.99 or $3.99 on iPod touch?
“It’s a serious threat to pricing. And once people start to look at this as a substitute for the DS for smaller kids, for 12 and unders, then you’re going to train a whole generation of 12 and unders that this is a perfectly acceptable gaming experience at that low price point. I think that we all started playing arcade games because we’re a little bit older, but all the 20 year old kids playing games now started playing on the GBA and you work your way up, and if you start with an iPod touch I’m not sure they do work their way up. I think Apple intends to capture that audience and keep them. It’s dangerous and I’m not a big fan of it from a publisher perspective.”
EA has brought many of its major franchises to Apple’s handhelds, including Madden, FIFA, Tiger Woods, The Sims and Need For Speed. In July the company also established 8lb Gorilla, a new iPhone development studio focused on capturing the 99¢ market with regular releases.
If this article is even remotely close to accurate then the problem is not the iPod touch/iPhone, it's the over-inflated costs of current console software. This whole argument is based around cost. We have overly-gaudy packages on the market with useless add-ons like figurines or toy helmets or just simply $10 for a metal case and artwork. And yes $60 is too high for games.
This also assumes a lack of exposure to videogame consoles. A 12 year old kid brought up solely on iPhone games might well write off console gaming based on price alone if someone suddenly introduced the concept to him. However, virtually every one of those iPhone-toting kids will have experienced consoles - be it at friends' houses, or more probably with the coming generation, their parents' consoles. So they will be aware fundamentally of the difference between the two. It then becomes a question of choosing which experience they want as gamers do today.
Obviously underpricing anything risks cheapening its perceived value, even in other forms. But taken to extremes, the existence of free flash-based browser games should have destroyed any possibility of people spending money on Xbox Live Arcade titles: the perceived price-point of such games should be zero. But consumers are aware there's a difference and do place (a slightly) greater value on the downloadable console variants.
A flawed analogy as it may be: McDonald's and a high-end steak house both sell beef and as a child I ate McDonald's far more regularly than I had a seriously expensive steak. But McDonald's is only a threat to the steakhouse to the extent that I'm brought up unaware that it exists. So long as I had some exposure to both, I know what each is offering, and guess what I eat more often now?
This is mad to be honest we grew up with mario on the gameboy but still had home console versions. Kids know there is a difference like they know there is a difference between New Super Mario Bros on the DS and Mario VS DK 2 on the DSIstore which is cheaper again and smaller.
The mistake he and many other older game industry figures are making is that they are basing their opinions on pre-technology childhoods. These days kids are taught keyboard skills by 6 and most children can use the net and portables better then many adults. The kids know what time it is already.
To be fair a Gameboy game s were priced from $20-$30 which compared to $40-$50 home consoles isn't that much cheaper. $50 is a bigger difference than $20.
His comments somewhat follow what actually happened to the music industry. You have a generation who started "consuming" music via free peer 2 peer downloads, which sets up the perception and expectation that music is something you get free and downloads have no value. The music industry was mostly at fault for taking so long to setup legitimate means for customers to pay for downloaded music, and even with iTunes and other downloadable music services, the music industry has yet to recover.
The problem he is describing is slightly different, as it's about devaluing a brand. A similar problem creeps up, if kids grow up with iPod Touches/iPhones as their primary gaming devices, their gaming expectations will be locked down based on that experience. The biggest danger would be the price of games that belong to brand that straddles across different platforms. I'd say it's fairly safe to assume most people that read Edge and post comments are "enthusiasts" (or viral marketers), which means we have no problems seeing that different versions of a game carry different values. But more casual game players, just see the brand name. So if a kid grows up playing $10 iPod Touch versions of Madden, there's a good chance they'll be under the impression that the console version of Madden @ $60 is way overpriced.
Behavioral patterns and perceptions established at a young age can have huge impacts, and I think this is one of the smartest insights Michael Pachter has stated publicly to game journalists. And I think Publishers should take it under advisement. There's still many ways to make profit off of iPhone games, without cheapening established brands.
I disagree. I think even children would be smart enough to realise that the iPhone/iPod isn't going to offer anywhere near the experience of that on a home console.
His argument hinges on them not having a home console, and I genuinely can't see the iPhone/iPod replacing home consoles en mass. EA are targeting people who perhaps wouldn't normally buy their sports titles, not the usual market.
FIFA will continue to sell by the truckload at full price on home consoles, no matter how many iPhone/iPod versions are sold.
I agree with his assertion that the iPhone could well kill off the traditional handheld consoles - this is simply because they can deliver a similar experience. I mean, of course, why would you pay more for a similar game on a similar platform, which is exactly why EA are chasing the iPhone aggressively because they probably realise this fact and are making sure they're well installed on the iPhone early on.
However, I don't believe this will ever happen to the home consoles for the simple yet crucial reason that the games are a completely different experience. His argument rests on the fact that he doesn't appreciate this.
“One, if you put Madden on the iPod touch for $10, you just cheapen the value of Madden. Whether it’s the same experience or not, and it’s not, why would I ever spend $60 for Madden if I can get it for $10 on my iPod touch?”
His reasoning is full of misassumptions, incorrect hypotheses and contradictions. First of all the above quote is just daft - if you had to choose then most people would spend $60 on Madden if they could (which thanks to an ever increasing disposable income they can) because it's a superior experience (which he clearly doesn't appreciate), and the others will probably get the $10 version as well for when they're out. The only time it'll ever become an issue is if the experience on the iPhone matches that on a home console, which by definition will increase the game price to accommodate for the increased development costs. I have had Tiger Woods on many phones over the years and that has never stopped me buying the console versions -- they're fundamentally different -- the phone version is deliberately designed for quick goes here and there, say on the train, which EA clearly understands and exploits.
He then makes the massive assumption that kids who start off on an iPhone aren't going to progress to home consoles, because of pricing, even though those that started on a GBA did. But the crucial point is that his argument revolves around the assumption that the DS is a kids device. He implicitly suggests that the kids who started on the GBA progressed to home consoles, because the price difference wasn't too great, and then stopped playing handhelds because the were kids devices. The problem he considers is that the pricing difference will be too great and they will stay on the iPhone. This is wrong because most people didn't stop playing handhelds when they progressed to consoles because they don't consider them kids devices, they simply played both. As I said because the experience is fundamentally different, and although there are in depth games on handhelds, there are also lots of the dip in dip out games e.g. for travelling. These people started playing home consoles as well, when they were old enough to be able to afford them - which has nothing to do with the cost of handheld games. Clearly then, those that start off on an iPhone will do the same, provided that there is a significant difference in the games available on both - which by definition is required to keep the pricing different!
In other words, his entire argument revolves around the fact that the handheld games are cheaper. However, they're only cheaper because they aren't the same experience as the home console games, and most people won't pick between them, they will have both. So unless somebody magically makes a development pipeline that allows game developers to make home console equivalent games on a handheld at the same cost as the small development teams they currently fund, then his argument has an obvious fundamental contradiction in it.
I'm not sure I agree entirely. Mobile games (even on the iPhone) are seen a throwaway, and inferior by a great deal of people. I can't think of anyone I know who thinks of their iPhone as a serious gaming device, they get their 'proper' games on their telly.
I don't see how people will look at the iPod as a DS substitute. It's the same price as a DSi, and £50 more than a DS Lite, which still sell very well. Even looking at America, the DSi is $30 cheaper. You can talk about price drops, but by the time the iPod touch is $99.99, the DS may well have dropped in price as well.