Speaking to Official Nintendo Magazine, vice president of PR and marketing Pete Hines said that, while there was a "possibility" of Bethesda developing for Wii U, the amount of work involved in porting and localising games for multiple platforms presented something of a stumbling block.
"It's definitely a possibility for the future," he said. "We'll look at any platform that will support the games we're trying to make, but that's the key thing – the console has to support the game as it is designed."
Pressed on whether Bethesda had any intention of bringing the upcoming The Elder Scrolls V: Skyrim to Nintendo's Wii successor, Hines explained: "The more changes we have to make to a game the less and less palatable it becomes, because making a game is an enormous process.
"Just doing 360, PS3 and PC – I don't think people understand the amount of work that goes into that. All the localisation you have to do, all of the testing you have to do, on every platform in every language – it's a pretty huge undertaking. You aren't just supporting Wii U; you're supporting it in English, French, Italian, German and Spanish."
All of which sounds very much like Bethesda is waiting to see whether Nintendo secures a large enough installed base for its upcoming console before committing to bringing its big-budget games to the platform. Xbox 360, PS3 and PC owners, meanwhile, will be able to enjoy Skyrim when it is released on November 11. Those that can't wait that long can read the extensive preview in our latest issue, E233, which is out tomorrow.