Talking recently to Edge as part of a wider feature on new racer Blur, Bizarre Creations’ creative director Martyn Chudley recounted the company’s increasingly strained relationship with Project Gotham Racing publisher Microsoft prior to the studio being acquired by Activision.
“I’m not going to slag [Microsoft] off in an evil way, but obviously we worked on PGR4 for them, and I think that PGR4 was the strongest Gotham game we did – the most fully rounded. But towards the end of that project they wanted us to bring it in early, to chop six weeks off development. But the way we work is really right up to the wire, so basically the game is nowhere near finished at six weeks to go, so we had to dig our heels in and say that our contract said that we’re to bring the game in on this day, and that’s what we were going to do because we cannot compromise the work that the lads have been doing, and the quality of the game,” Chudley said.
“They didn’t realise how bad a situation it would have been – we needed that extra six weeks, and it got us concerned with the future with Microsoft… We were getting disillusioned with Microsoft and they were getting corporate and cocky as well because of the shift in power between them and Sony.”
According to Chudley, Microsoft’s main focus was always on its first party developer Turn 10 Studios, the team behind the Forza Motorspot series.
“And that was at the expense of us,” he said. “They brought out the Forza [Xbox 360 console] bundle. And that was disappointing, because the guys worked so hard on [PGR4]. It just didn’t get the exposure and the marketing – it got the critical acclaim, but wasn’t as commercially successful as the other projects... Microsoft always had – I’m painting a bad picture; we had a really good relationship right up to the very end – but they always had other agendas, which were primarily about selling Xbox.”
Check out the rest of the interview here, and catch the extensive Blur feature in Edge 202, on sale now.
So they went into this relationship IGNORANT of the fact that Microsoft are a bunch of cocky douchebags? What ROCK had they been living under for the previous 20 years?!
Know your history, fools.
Doesn't anyone else find it strange that they complain about MS being corporate and "cocky" and end up joining Kotick's Activision (the only gaming publisher capable of making EA look warm and cuddly)? I guess Bizarre doesn't mind having their franchises "exploited annually" as long as Activision isn't "cocky" about it?
Sounds like sour grapes about being relegated to second place in the corporate pecking order behind Turn 10. Well, as long as Bizarre keeps making good arcade racers I'll keep buying them, but their logic/justification for joining Activision earns them their moniker "Bizarre".
This is Microsoft, who have done all sorts of under handed things in the PC market. Is it any surprised they'd start getting cocky with a bit of power?
Man, things just get worse for MS.
They're getting cocky, a problem we all know all too well can backfire in a hardware manufacturer's face. It wouldn't be the first time...
Not to say the attitude isn't widespread, but really this is one developer's experience and assessment of how things were.
The way I read it, MS trying to cut development time on PGR4 and get it to market 6 weeks earlier was considered cocky because MS would be putting out an incomplete/unpolished game, and thought it looked good enough.
We should keep in mind that was from the perspective of the Developer, who no doubt believes in and stands behind his Studio's work (and he should, if he didn't he probably shouldn't be working at the studio as the creative director). From the MS perspective, maybe as a company they made the decision that they're done with PGR (as he mentioned he felt they shifted their focus in the racing game genre to Forza) and maybe PGR4 was mostly an exercise in fulfilling existing contracts, and they did not intend to publish another PGR after the fourth?
Those are still some negative, capitalist greed motivated moves by MS, and clearly shows that there are times when MS really couldn't care any less about the quality of a game they're publishing (or in the least there are individuals with power at MS Game Studios that can have this attitude).
But I don't think it quite lives up to the extent of video game industry "cocky" where you shrug off criticisms of the consoles price point by saying people will get 2nd jobs to buy one.
"But I don't think it quite lives up to the extent of video game industry "cocky" where you shrug off criticisms of the consoles price point by saying people will get 2nd jobs to buy one."
Yeah, I agree that it's definitely not to that extent.
nice points peter, however I'd disagree that MS dont care about the quality of games for the simple reason that poor games dont generally do very well in sales numbers?. Awesome software often means awesome profits.
I don't think it's the case for every game they publish, but I believe, if what Bizzare Creations' creative director has some truth to it, MSGS are definitely capable of putting quality to the wayside when the ends meet their goal(s).
I didn't think of this before, but it seems all the more ironic that Activision owns them now, a publisher that's known for "encouraging" short dev cycles, and definitely has an attitude of being content with the bare minimum and rolling anything unfinished into the sequel, with a few exceptions. If Blur is successful, I'm calling it right now, Treyarch will be doing the every other year sequel ;)