Blacksite: Area 51 creative director Harvey Smith has described the game’s development process as "so f***ed up" in a frank post-mortem.
Speaking at the Montreal International Game Summit 2007, Smith admitted to numerous problems during Blacksite’s development, reports Wired.
Smith, who explained that he "wasn't excited about this Area 51 game" when he joined the project, said that "with a year to go the game was disastrously off rails".
"Everyone was forced to share tech. It took eight months to get one thing working." Once it was up and running, "it went straight from alpha to final", leaving hardly any time to polish the game, something Smith labelled "completely reprehensible".
Smith said that the relatively low review scores for Blacksite: Area 51 were "no surprise", noting that it “deserved” the hammering it received from critics.
Although Smith’s comments won’t go down well with the game’s publisher Midway, he didn’t blame corporate pressures for Blacksite’s failings. "I believe in personal accountability," he said in response to a question about his openness.