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Casual-Hardcore: The Molyneux Obsession

Edge Staff's picture

By Edge Staff

September 18, 2008

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Peter Molyneux is standing in front of an audience of professional game developers gathered in Singapore to hear his keynote at the Games Convention Asia.
 
He begins by talking about his obsession "to create a game for casual gamers and core gamers."  The lecture is ostensibly a post-mortem of the recently completed Fable 2, but Molyneux uses such consistently current description of his "obsession" that you can't help but wonder if his new title will be something that's core and casual at the same time.
 
There's a stigma, says Molyneux, especially in Europe and America, that a hardcore player cannot play a casual title.  He's simply too dexterous and trained for twitch action.  "The thought of playing The Sims…you'd rather be caught naked."
 
"That's my obsession – to create a game that both of those audiences can play," states Molyneux in the present tense.
 
When the designers first started on Fable 2, they wrote a million features on a whiteboard.  They team was proud of all the technical features, but "it wasn't going to bring casual and core gamers together," Molyneux says.  "It wasn't going to be a step towards a revolution."
 
So they flipped the whiteboard over, and wrote down three words that would:
-Drama
-Accessibility
-Sharing
 
After explaining the ways in which each of those casual-friendly features turned out to have depth and complexity that hardcore games could appreciate, Molyneux told the audience, "I think this is an important lesson for industry."  One that he hopes other developers can take to heart.
 
Story filed by N. Evan Van Zelfden in Singapore

Daniël_Niks's picture

I've been playing games since my friend's dad bought a copy of Pong for us to play. I've played Pac-Man, Commander Keen, Hexen and bunch of other simple games in the past - and truly enjoyed those. Of course, just like most other gamers, I have always dreamed of games to eventually turn into nowadays’ Grand Theft Autos and/or Far Cries and such, but know really how to appreciate the upcoming (or should I say return) of the simple arcade games. Such games can provide the player with a sense of accomplishment and competition without the need to play for two or more consecutive hours.

Hector_Camacho's picture

I may see something going on the casual gamer market and the hardcore one....I must admit, I've been playing games since the Oddyssey 2, I am 35 years old,married and with kids.I have been all this time making jokes about me playing casual games, not me, I am a hardcore gamer I rather play COD4 on my 360 than play any popcap games.....Was I wrong, last week a friend at work, was given a little casual game gem, Dinner Dash!, and to my surprise I liked that simple game, and then I began looking for other similar games, and there is something in the simplicity of those games.Now I see why the casual gamer market is having such a big influence nowadays among game developers.I must admit that those little bursts of playing time spent on such casual games are great fun!
The casual gamer market is definitely growing, as with my example.The merger between casual and hardcore gamers, will someday be closer.

After my experience with the PLAYFIRST game Dinner Dash, there are some really cool casual games, that must be given more praise than what they are given.