Codemasters has officially unveiled Bodycount, the recently revealed new shooter IP in development at its Guildford studio.
Built using Codemasters’ proprietary Ego engine and set for release on PS3 and Xbox 360 in the first quarter of 2011, the game’s development team features a number of former Criterion staffers who worked on last-gen FPS Black.
“In Bodycount players become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as ‘Targets’ on behalf of the ‘Network’,” says the official blurb, which also reveals that the title will feature online multiplayer and co-op game modes.
“Equipped with a mouth-watering selection of contemporary weapons, players and opponents tear through destructible cover to execute explosive kills in a shreddable world where operatives are encouraged to leave no witnesses.”
You can read more about Bodycount in the upcoming issue of Edge, E213, which hits UK newsagents on March 16 and should be in subscribers’ hands in the coming days.


