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Crackdown 2 Rumors Fly from New Dev Formation

Rob Crossley's picture

By Rob Crossley

December 19, 2008

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Speculation that a new Crackdown game is in development was triggered last night following the all-but-official arrival of Scottish developer Ruffian Games.

The Ruffian team is comprised of key members of the original Crackdown development group. A Flickr slideshow, unearthed by ScottishGames.biz, shows members of the new Ruffian staff perusing potential office space across Dundee, Scotland.

Xen Group's Gaz Liddon can be seen in several pictures of the group seeking their new headquarters. Liddon’s Xen Group provided Microsoft Game Studios in 2005-06 a team of 15 to provide “core technology for rendering and physics, artwork, design and managerial resources”.

Along with Liddon, Crackdown lead designer Billy Thomson has been speculated as one of the new founders of the Ruffian team.

Realtime Worlds will not be working on the next Crackdown, due to commitments with its upcoming APB.  Microsoft Game Studios previously acquired the IP, but have yet confirmed the game is in development.

A Microsoft spokesperson was unavailable at the time of writing.
Realtime Worlds declined to comment.

UPDATE: Realtime has told Videogaming247 that Realtime Worlds is in "ongoing discussions" with Microsoft to develop Crackdown 2.

Realtime Words' Colin MacDonald stated, "In the unfortunate event that there isn’t an agreement with RTW reached [with Microsoft], Dave [Jones, studio founder] said he would 'be gutted not to be involved, but if it had to be that way, I would want to see it done justice – by an established, renowned developer that had the track record of delivering the quality gaming experience Crackdown players would demand.'

"In any event, I also very much doubt that Microsoft would harm an otherwise fruitful existing development relationship by gambling on funding Crackdown 2 with a startup on RTW’s doorstep, for obvious reasons."

Kim_Naroz's picture

Crackdown is one of the BEST games ever made!

...Crackdown is a game that truly EARNED its popularity, and did so because of 100% awesome gameplay, with absolutely NO HYPE and NO ADVERTISING!

I was reading an article about how Crackdown is a game that is very similar to movies such as Billy Madison, Happy Gilmore, Tommy Boy, and National Lampoons Vacation. Each of those movies didn't do very well at the box office, but they did AWESOME when they were released on video and cable television. As people watched the movies, everyone realized how awesome they were.

Crackdown was very similar. It didn't get a big advertising budget. It was billed as a "Grand-Theft Auto" style game, "where you are the good guy." ... That right there makes the game seem less fun and less attractie to gamers.

The ads for the game should have focused more on the fact that you are a genetically bio-engineered super-cop who is willing to do ANYTHING to kill off the bad guys -- even use your superhuman strength to lift cars and throw them into piles of bad guys, and listen to them scream in FUNNY ways when the car lands on them!

Crackdown 2 is going to be AWESOME, because Crackdown 1 has now become a best-seller as a Platinum Hit...Crackdown 2 is going to receive a LOT of hype, and rightfully so. It was earned because of the awesome gameplay!

DubsTF's picture

Are you nuts? I mean, I like Crackdown as much as the next guy, but "no hype?" Really? You don't think that maybe including the Halo 3 multiplayer demo might've possibly had anything to do with its popularity?

Like I said, I like Crackdown, but you're delusional. The fact that the average GameStop will have dozens of used copies on sale for dirt cheap attests to how many people bought it just for the Halo demo and then sold it.

(As an aside, I'm glad I didn't hear it compared to any of those movies you mentioned (save Vacation) or I would've avoided it like the plague.)

NickgamertagO1's picture

Haha yep. And maps do no good since you don't know what orbs you DON'T have by looking at a map. Far Cry 2 did it right by having the map in the game show the diamond briefcases' locations that you have collected (there's some 200 of them). Thay way a walkthrough map would work. Crackdown, unfortunately no.

Did you get the DLC that lets you run around at like 80mph and jump super high? You couldn't get level progression, but it was a blast being super fast and strong (more than what your normal super human strength and speed anyway).

NickgamertagO1's picture

Hell yes, I loved the first crackdown. The story was a laugher, but that's not why people played that game. The gameplay was awesome, one of the most addicting games for me in 2007. (Still never found all the darn orbs...only 4 left).

Peter_Pesic's picture

I'm definitely excited at the prospect of a new Crackdown. For me, its gameplay changed my standards for Open World games. Though, with Prototype, it looks like open world gameplay standards will be raised a few more notches, no doubt they'll have to take into account and leanr from what Radical Entertainment is doing with Prototype.

I feel your pain Nick, 2 weeks after the game was released I had only 1 agility orb left to find, and I still have yet to find it. I might just pull out Crackdown during some of the barren months next year.