Court determines that Dead Rising game does not infringe on Dawn of the Dead movie.
Publisher dishes out response to PETA.
Struggling publisher expects Vin Diesel's title to be a hit.
Growing game marketing meet-up scheduled for April.
Jury says company willfully infringed.
JPR research suggests that in the last three years over 196m "gaming PC units" were shipped worldwide.
Mysterious division of EA was set up to work on original IP.
Columbia Pictures' content no longer available on the 360. Discovered to be a licensing issue.
Nintendo executive explains why the Wii has a shortage of compelling third-party software.
273m pieces of content downloaded, says marketing director.
Tecmo Koei Holdings will unite the two companies next April.
Allegedly shuttered publisher taken to court for its non-paying ways.
Economic slowdown or no, people still need their plastic guitars.
Crysis creators found a new branch in South Korea.
New deal with Epic games makes classic shooters available DRM-free.
Nat Geo-branded educational titles are on the way to all major platforms.
Parody condemns Cooking Mama for its overuse of meat dishes.
Studio talks about where the team is heading, its initial plans for Halo wars and why Microsoft has made a mistake.
CCP Games CEO speaks to Edge about the partnership with Atari and that rumored FPS.
Publishing duo accounts for 25% of all games sold this week with just three titles.
One online exec challenges the theory that this is the "last generation of consoles."
Frontier’s MD David Walsh tells Edge why Square Enix is “vital” for cracking the Japanese market.
As we say goodbye to blades and hello to NXE, we remember the strange and wonderful dashboards of game systems past…
Tomb Raider Underworld producer Eric Lindstrom talks about Lara Croft’s essential personality traits, and why they’ve helped her survive all these years.
The question before us today is “Should games persuade?”
Lower prices don't always mean better value.
Refinement is the order of the day for Evolution’s big sequel, but is that big enough for 2008’s racing world?
The sequel to Skate will let you do more on the board, but maybe more important is what you can do off it.
Can a freeware YouTube sensation survive a transition to the Nintendo DS? We find out.
Can Capcom’s throwback achieve its goal of retro chic, or is it just plain old retro?
We check out an art installation that mixes Quake with the real world for strange, powerful results.