Majority of the publisher’s assets will officially be transferred to Warner Bros. within the next ten days.
Joshua Caulfield, formerly executive VP at the American Machine Tool Distributors’ Association, takes on the role departed by Jason Della Rocca.
New primetime programme will see contestants competing in memory, co-ordination and numeracy tasks.
Company was waiting until “the delivery of digital content was on par with the delivery of physical media.”
While Sony opted to settle, Microsoft has gone to court in a case concerning the hardware maker's online service.
2K Sports announces NBA 2K10: Anniversary Edition as last year’s title passes sales milestone.
Trading update shows slump in sales during the 21 weeks to June 27, but company says decline is in line with expectations.
Microsoft assures Xbox Live members that they “don’t need to worry about a huge influx of ads across the dashboard.”
“I think this is the last NMH that is going to be developed on Wii,” says Grasshopper Manufacture CEO Goichi Suda.
UK ownership of third generation hardware up 54 per cent in the 12 months to June.
Publisher and toy maker clash over the renewal of their joint venture World Wrestling Entertainment license.
Social game company’s seven titles hit install milestone in 18 months.
Homebrew PSone community drawing to a close after 12 years.
Gamessence.com debuts with more than 40 titles, while the Dutch publisher also moves into iPhone development.
If you coveted the pixel poster we previously only made available to existing subscribers, now's your chance to get one.
Presenting E204, with our review of E3 2009 and the tech that will define the next generation of games, due in UK shops on July 3.
New cloud gaming service shown off in video form.
Silverlight-powered campaigns on Xbox 360 will have the same appearance as web browser ads.
Entire Blue Omega team let go following a series of legal disputes.
Sequel to Wii launch title shifts over 350,000 copies in its first four days in Japan.
FIFA’s creative director Gary Paterson explains how he reinvented videogame football, from the boot on up.
FIFA's creative director Gary Paterson explains his vision for the next generation of football games.
The oddest, darkest and saddest of all Zelda games remains in Ocarina's shadow but stands out as Link's most ambitious adventure.
It's all about simulating emotional scenarios: Randy Smith concludes his series of columns about the challenge of making games that aren't fun to play.
Steven Poole ties himself in knots over Noby Noby Boy’s gleefully tactile wriggling out of being a game.
N’Gai Croal concludes his look back at the furore around Resident Evil 5's trailer with an account of his interview with producer Jun Takeuchi.
Can the game that’s almost singlehandedly responsible for PSP’s success in Japan do the same in the west?
How one man revolutionised action adventure and crammed a whole lot of game into a ridiculously small space.
How the men behind FIFA finally beat Pro Evo to the top of the gameplay league – and how they plan to retain the title.
At its height, the 400,000 inhabitants of the first modern MMOG worked together to make the 27th strongest economy in the world.
Reflections’ 1970s chase racer delivered on PlayStation's promises and proved prophetic of the GTAs to come.