Shortly after the game's servers were switched on late last night, the complaints began, with players finding themselves unable to log in to, and therefore play, the game – calling into question Blizzard's insistence on users maintaining a constant internet connection to play a singleplayer game. Problems persisted past the login screen, with users experiencing problems with character creation and being arbitrarily logged out. In a post on the Diablo III Facebook page, Blizzard says it is aware of the issues, and working to fix them.
"Please note that due to a high volume of traffic, login and character creation may be slower than normal," the post reads. "If you're unable to log in to the game or create characters, please wait and try again.
"We've temporarily taken our Battle.net websites offline and launched more servers to accommodate for the traffic. We hope to resolve these issues as soon as possible and appreciate your patience."
Hardly the ideal start, then, but things seem to be settling down today – we successfully logged in at the first attempt this morning – and more improvements can be expected as Blizzard increases server capacity and demand spreads out from the launch rush.
Our Diablo III review will be published later this week.