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Digital Extremes Developing BioShock 2 Multiplayer

Tom Ivan's picture

By Tom Ivan

May 10, 2009

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Digital Extremes, the studio behind Dark Sector and the co-developer of the PS3 version of BioShock, as well numerous entries in the Unreal and Unreal Tournament franchises, will create the multiplayer component of BioShock 2.

Described by publisher Take-Two as an extensive, experience points-based multiplayer affair set during the fall of Rapture, it promises “a rich prequel experience” that "enhances the lore and fiction of the BioShock universe."

“Earn experience points during gameplay to earn access to new weapons, plasmids and tonics that can be used to create hundreds of different combinations, allowing players to develop a unique character that caters to their playing style,” says the press release.

"The fans asked for a multiplayer experience and we answered,” said 2K president Christoph Hartmann. “With Digital Extremes delivering a multiplayer experience for BioShock 2 that features all of the things that make BioShock unique, we’re holding ourselves to a high standard so that we can deliver the depth and variety that fans of the BioShock universe demand."

Set for release later this year, BioShock 2 is in development at 2K Marin, 2K Australia and Digital Extremes for PS3, Xbox 360 and PC.

Barla Von's picture

WTF are 2K thinking putting a multiplayer config in what is primarly a single player experience?

Bioshock is all about the single player experience. Having a multiplayer experience within Bioshock is just as bad as making Shadowrun a FPS (and we all know how that turned out!).

Peter_Pesic's picture

I don't think there's anything wrong with addign Multiplayer to a single player game, as long as work on the MP component does not take away resources from the single player. I mean COD4 had a great single player campaign and amazing multiplayer. Nothing wrong with that at all.

I think bringing on an independent developer was the way to go with this to ensure the making of the single player wasn't effected. And the fact that Digital Extremes has a great multiplayer shooter development pedigree, is giving BioShock MP the best possible chance of being good and worth playing.

I'm a big fan of Digital Extremes (they worked on the first few Unreal Tournaments for Epic, including Unreal Championship which was the Xbox game I played the most by far), and since they've been doing their own IP, they've done some great work, but their single player level design often negated all the good elements of those games. I'm looking forward to seeing what they come up with on the multiplayer front in BioShock 2.

AndyLC's picture

It's a FPS where you grab things and shoot stuff, that usually works out for multiplayer.

probably catch/harvest little girls in "Capture the Flag" or something

Barla Von's picture

You're missing the point here. Bioshock is a single player experience! Period. Adding a multiplayer component would be defeating the purpose of the game.

Raul23's picture

"making Shadowrun a FPS"

Truly a waste--I haven't yet played the Super Nintendo version and look forward to it, but everyone should still seek out the Genesis version; it's awesome.

Barla Von's picture

The Snes version is the best of them all. An excellent RPG that put's many of todays RPG's to shame. You'll love it!

I've played Shadowrun many times over on the Zsnes. It still holds it's own...even today.

calladorn8t's picture

oh dear god, this is bad. TRUST ME on this one. I'll even make a bet with ANYONE when this "multiplayer component" turns out bad. BS the fans asked for this. I can guarantee this will not go well. It will be forgotten in 60 days as a multiplayer game.