Disney has acquired LucasArts parent company Lucasfilm for $4.05 billion. The deal includes the Star Wars game developer, along with special effects studio Industrial Light & Magic and post-production facility Skywalker Sound.
Disney Interactive began restructuring last year, turning its attention away from console releases towards mobile in an effort to remain profitable. In the process, Disney closed studios such as Tron: Evolution developer Propaganda Games and Black Rock while jobs also went at Avalanche.
At a conference call discussing Disney’s acquisition of Lucasfilm, Disney CEO Bob Iger confirmed that the company’s mobile and social strategy would remain, saying it is “likely to focus more on social and mobile than we are on console.” He did, however, offer the caveat that Disney will consider console games “opportunistically” through Star Wars licensing deals with other companies.
Titles such as The Old Republic and Lego Star Wars are, of course, already following that system (those particular examples developed by Bioware and Traveller’s Tales respectively), but the terms of the deal, particularly Disney’s strategy for the future, could mean that Star Wars 1313, the visually stunning thirdperson action-adventure revealed at last year’s E3, represents the last of the big-budget Star Wars console games to be developed in-house.
“It’s now time for me to pass Star Wars on to a new generation of filmmakers,” said Star Wars creator George Lucas. “I’ve always believed that Star Wars could live beyond me, and I thought it was important to set up the transition during my lifetime. I’m confident that with Lucasfilm under the leadership of Kathleen Kennedy, and having a new home within the Disney organisation, Star Wars will certainly live on and flourish for many generations to come.”