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EA Cans Tiberium

Company says title failed to meet quality standards.

EA's renewed quality targets have claimed a high-profile casualty.

On Tuesday, the company confirmed to Edge that the squad-based shooter Tiberium has been cancelled.

"EA has suspended work on Tiberium effective immediately ... The game was not on track to meet the high quality standards set by the team and by the EA Games label," said EA spokesperson Mariam Sughayer in an e-mail.

"A lower quality game is not in the best interest of the consumers and would not succeed in this market," she added.

The game was set in EA's popular Command & Conquer universe.

An internal EA memo from EALA's Mike Verdu first appeared on Kotaku which further outlined the reasons behind the cancellation. EA confirmed that the memo is "legit."

"Moving forward, we need to make sure this doesn't happen again. I believe we are already doing a better job of engineering success in from the start. The quality bar has been raised," Verdu wrote. He met personally with the Tiberium team this morning.

Verdu said in the memo that he, EA Games general manager Nick Earl and EA Games president Frank Gibeau came to the mutual decision to stop work on Tiberium.

Verdu added that "several" employees will be released, but the company will try to place affected staffers on other projects within EA. Sughayer would not disclose exactly how many were let go.

Eligible workers who were laid off will receive a severance package and outplacement support.

EA LA is home to other EA operations including EA Mobile, EA Casual and EA's Global Online group.

The location is also where EA is developing Command & Conquer Red Alert 3, a series of Steven Spielberg titles and other unannounced titles.

"The game had fundamental design challenges from the start," Verdu explained. "We fought to correct the issues, but we were not successful; the game just isn't coming together well enough to meet our own quality expectations as well as those of our consumers."

EA CEO John Riccitiello said recently that the company aims to have a Metacritic average score of over 80 percent by fiscal 2011.