Emergent Game Technologies, the company behind the Gamebryo middleware, has released Gamebryo LightSpeed.
The LightSpeed development software, according to Emergent, offers "rapid prototyping, rapid iteration and real-time updates" with the ultimate goal of simplifying game development.
LightSpeed is a multiplatform, multi-genre solution.
Emergent said prototypes created with Gamebryo LightSpeed are "working models," and developers "will not need to start from ground zero when a publisher green lights their project."
Emergent CEO Geoffrey Selzer said in a statement, "At a time when the industry is restructuring, and new studios are forming, not a single developer should be building its own technology from scratch.
"...We’re not suggesting there are jobs to be lost in the industry; we’re offering the solution to redirect that talent into creative endeavors and we have numerous programs and efforts to support these studios. Game programming can now be laser-focused on game-specific tools that empower new kinds of gameplay, instead of rebuilding the fundamentals."
Emergent says LightSpeed allows designers to "directly implement and experiment with gameplay changes" in real-time.
The company will be showing LightSpeed at booth 5818 North Hall at the Game Developers Conference in San Francisco, Calif., March 25 - 27, 2009.
This is very interesting. Since I'm still relatively new to learning the Game Industry, from what this article says it sounds very good. I do have a question though. Since a lot of developers use Microsoft development kits in making their games, which is why cross-platform games do generally worse (if even slightly) on the PS3 then compared to the Xbox360 (unless the games are being made for the PS3 only, then they generally do very well), I wonder what this means to cross-platform games. Will this kit tap into the full power of the modern consoles out in the market, along with the power of the PC market?