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Ensemble’s Departing Words

Rob Crossley's picture

By Rob Crossley

January 30, 2009

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Ensemble Studio’s Bruce Shelly has made a final post on the developer’s community blog,‭ ‬stating that his work at the‭ ‬distinguished developer is likely to be the‭ ‬defining experience of‭ ‬his‭ ‬career.

‭“‬We are working our way through the final week with mixed emotions,‭” ‬said Shelly.‭ ‬“Boxes are piled in the hallways for trash‭; ‬people are giving away games and other stuff they don’t want anymore‭; ‬computers are being wiped‭; ‬and our corporate IDs are being turned in.‭ ‬Although we will be keeping in touch through some alumni initiatives,‭ ‬many of us may not cross paths again.‭”

Speaking of the legacy of the studio,‭ ‬Shelly said that there was‭ ‬“a genuine caring at ES for colleagues,‭ ‬and the games we made,‭ ‬which was special.‭ ‬The mission of our studio was to create a great place to work and make great game.‭”

Speaking of the studio’s tenacity and togetherness,‭ ‬Shelly states that around‭ ‬60%‭ ‬of the team who worked on the original‭ ‬Age of Empires‭ – ‬a game released in‭ ‬1997‭ – ‬had remained at the studio until its last day.‭


“On behalf of everyone at ES,‭ ‬past and present,‭ ‬thanks for your support over the years.‭ ‬Your feedback on our games made the next version better.‭ ‬Buying legitimate copies made it possible for us to keep making them.‭ ‬Thanks also to those who wrote us to express regrets about the end of our studio and even the end of this blog.‭

Have fun.‭”

Source:‭ ‬Ensemble Blog

Nessy's picture

It breaks my heart to see a top-tier, quality (and profitable) PC development studio get shut down. Best of luck to all of those guys, though I'm sure they will all hit the ground running.

rydamgw's picture

Sony should hire them all and put some exclusive RTS games on its console .