Epic Games president Mike Capps has announced the establishment of a Tokyo, Japan office.
"We're opening a new Tokyo office soon for engine support and technology and then we'll see what else we can do with it," Capps said at the Tokyo Game Show, according to Gamasutra.
The office will initially focus on local sales and support of Epic’s Unreal Engine technology, but it could expand to become a development outfit in time.
"In our Tokyo office, I think the first step will be sales for the engine. We know that it's important to have someone who speaks excellent Japanese to be involved in the process. Also support technicians who speak both English and Japanese.
"I think Japan has the strongest game development in the world, so I have secret plans to hopefully hire some game developers too," Capps added.
In June Epic opened a Korean subsidiary to provide direct Unreal Engine 3 licensing and technical support to Korean developers.
Make decent engine first, guys.
Your wish is granted
http://www.gamesindustry.biz/articles/epic-unreal-4-for-new-generation-o...
Well not quite
I hate Unreal Engine 3.0. Most of the games using it look familiar/the same. Plus the lack of proper anti-aliasing within the engine is a nightmare for PC gamers.
I see what you're saying, especially with that plasticky wet look of the specular highlights. But I've got Gears of War, Arkham Asylum, Bioshock, Mass Effect and UT3 loaded on my laptop and find them to be quite easy going on my medium specs. And I don't have to faff on too much with drivers, etc. Plus the editor, IMO, is quite robust and a pleasure to use; I can see why developers do use it.