Epic Games has announced that it has increased the threshold at which it starts charging royalties for games developed using its Unreal Development Kit (UDK).
Previously, the firm would take a 25 per cent cut of revenue once a product passed $5,000 in net sales. That has now been greatly increased to $50,000.
Writing on Epic’s website, vice president Mark Rein said: “We’re really excited about folks making some amazing things with UDK and we realise that a lot of you are just started in the business so not having to pay royalties on your first $50,000 should help you get a financial footing toward building a quality game development business.”
Epic has also announced that it will be showcasing the latest enhancements to its Unreal Engine 3 at the Game Developers Conference in San Francisco at the end of this month.
Source: Epic Games