By Tom Ivan
September 26, 2008
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“The creativity and commitment of these recipients gives us a glimpse into the countless ways technology, including videogames, can be used to improve the quality of life of our young people”
The Entertainment Software Association has announced that nine organisations will be the recipients of $1 million in grants from its charitable arm, the ESA Foundation.
The donations will go towards helping the chosen groups develop programs that will improve the health, education and safety of America’s youth.
The grant recipients are:
The Animation Project will use technology-based art therapy and 3D computer animation to promote mental health among at-risk adolescents.
HopeLab Foundation will continue to distribute Re-Mission, a videogame that builds confidence in cancer patients to manage the disease.
PAX will provide resources that enable youths to prevent weapon-related violence in their schools and communities.
ThanksUSA will distribute an online classroom game that celebrates and teaches America’s history and values and receive scholarships.
WGBH will develop a videogame that teaches children how to deal with environmental challenges and live sustainable lifestyles.
Web Wise Kids will expand the reach of its youth Internet safety program, which features three customized videogames that teach students how to be safe online.
Federation of American Scientists will develop a videogame for high school biology classes, particularly in underserved areas, that teaches basic immunology concepts.
One Economy Corporation will enroll 5,000 youths in a program that seeks to connect low-income families and communities with the 21st-century economy.
National Institute on Media and the Family will develop an on-line e-learning zone for using the latest interactive technologies to help kids and adults understand the issues and potential areas of concern with the Internet.
“We are pleased to help these organizations address such critical social issues,” said Michael Gallagher, president and CEO of the Entertainment Software Association. “The creativity and commitment of these recipients gives us a glimpse into the countless ways technology, including videogames, can be used to improve the quality of life of our young people.”