NEWS

Fallout 3 and Game Violence's Taboo

Edge Staff's picture

By Edge Staff

October 26, 2008

See also:

Related Articles:

Writing for Edge today, Fallout 3 lead designer Emil Pagliarulo addresses the problem of violence against children in videogames.

Although violence against minors has appeared in previous Fallout games, Bethesda decided not to take that route with Fallout 3, which releases this week. He says the decision wasn't just about ratings and possible negative publicity, but also about social responsibility.

He writes, "I often struggle with whether or not we as game developers should have a heightened sense of social responsibility when creating entertainment.

"Fallout 3 is an M-rated game—made for adults. Its violence is over-the-top and has been a central focus of not only our game, but the entire franchise. This is a series that in previous installments allowed players to kill children, right? When Bethesda first started developing Fallout 3, we had early conversations about whether you’re going to be able to blow the kids’ heads off.

"But then we began to think, really what benefit would there be in killing the kids in the game? It just seems gratuitous, unnecessary and cruel. The reverse of that is some of the great stories that have been told that involve kids. Look at George R. R. Martin’s Song of Ice and Fire books. Kids play an important part in that series, and violence to those kids is an important part of those stories.

You really have to balance out and consider if doing violence to a child in a game is so important to your story that it outweighs any kind of social responsibility you might have."

More here.



nick_f's picture

I always felt fallout was about no-compromise roleplaying.

GTA is my favorite foil to Fallout; In GTA you can beat a hooker to death with a baseball bat, kill as many cops as you want, but If you can run away fast enough, There are no consequences.

In Fallout 2, if you kill a kid, people remember you. You do enough bad stuff, People from other towns (who have never seen you in person) will run away, start throwing rocks and shooting at you. The karma meter in Fallout really enforced that role you choose to play. (on a similar note, I did wonder why you could not win over a town by giving food/money directly to townsfolk and/or children)

Although I'm sure Fallout is still an awesome play, I think by removing children from the game Fallout loses a little bit of what has made the franchise great.

AndyLC's picture

Just wondering

did anyone else play Fallout 1 and thought the kids were midgets (who steal), thus OK to kill? And didn't know why everyone hated you after you righteously took your bottlecaps back?

b152341's picture

...wow.

If you don't let people kill kids in the game because the market and its laws don't allow it, okay- it can't be avoided.

If you make children in an M rated game invincible because you have the idea that its wrong to have destructible children in a video game filled with gore and murder... what the hell are you thinking?

Is it more wrong to murder children than it is to kill adults? Wait a minute.. it doesn't matter. Both are wrong and neither should be done. With that in mind, you've gotten used to killing adults in video games, so apparently thats not "wrong" in your eyes. But when your character kills a virtual child, suddenly you're shocked? Killing children in a video game isn't cruel. (You aren't 'killing' real children. Your killing an interactable picture of one.) Certainly not if killing adults isn't. Choose a side, or drop your irrational, hypocritical argument.

Also- It isn't the benefit of killing kids in the game that I personally care about, its the presence of indestructible weakling children that break the immersion that the game tries to create.

They try to create a game where you can do anything you want... except apparently kill the weakest type of humanoid in the game? They should have a better reason for that than imaginary morality .. the type of morality that gives old Grannies heart attacks when they hear curse words.

Anyway, the game wouldn't be forcing you to kill children. It would be making it possible. It makes sense that an evil character might kill children. It makes sense that a child would be harmed by bullets and explosions. It makes sense that a 'good' character should have to be careful about fighting near children, not throwing bombs next to one to take out a nearby bad guy. If anyone is in the 'wrong', its that evil character, and I (being the good person that I am) think that the authorities IN THE GAME should go after and capture that evil child-killing, monster! because IN THE GAME is the only place where its wrong.

ockved's picture

Even if the would have included the ability to kill children ( I'm glad the didnt) its not something I would have done being a father of rug rats. I look forward to playing it this week!

4thVariety's picture

Quote:
Fallout 3 is an M-rated game—made for adults

Being M-Rated is something else than targeting adults as the core demographic. As an adult, I do not need to have physically correct bloodstains to make a point about anything. I need a world and characters that behave in an adult way and do not show symptoms of child book black and white logic, or adolescent "Bruha" behavior.

The challenge is not to answer the question whether or not some children get shot as the result of the plot. The maturity of the content does not depend on that, the rating maybe, but the even at their most violent, the overwhelming majority of M-rated games is still inherently childish in nature. The challenge is to overcome that, not single acts of violence.

ztrapwn's picture

Good to see this to be honest, that not every possible game developer, director or whatever has to prove his balls by including mindless violence.
I agree with everything he said, it's really about the purpose of it all. To me, a lot of the violence, sex and other controversies in the contemporary media is just a matter of either selling points or just someone trying to pust some inexistent limit -- since that's what it is today. I'm glad Fallout, which has always been one of my favorite franchises, don't resort to this.