Warhammer Online developer Mythic will see further staff cuts as its publishing partner EA looks to reduce its global workforce by 1,100.
It is unknown how many workers have been let go, though some reports suggest the cut is as high as 130. Following recent news that Mythic had cut up to 21 members of staff – a figure that was speculated to be far higher – Jacobs stated that “the whole ‘OMG we're losing half of the developer or even of the total team’ thing is total nonsense.”
However, yesterday Jacobs posted an update on the official Warhammer Online yesterday which stated that further cuts will be made. “We are resizing the team to move from a pre-launch to a post-launch size,” he said.
“Demand for a large QA and play-testing staff also falls after launch. As a result, we saw a staff reduction which is in line with the company-wide initiative.”
Yesterday, EA announced that Warhammer Online has some 300,000 subscribers, a sizable reduction from the 500,000 signing up at launch. Jacobs assured that “although we now have fewer developers on the game than we did leading up to the launch, WAR still has a larger dev team today than we ever had for Dark Age of Camelot.”
“In no way does this conflict with our commitment to customer service,” he added. “Staffing numbers will always map to consumer needs – it goes up when we launch new products and expand popular ones, and comes back down as players become familiar with the game.”
EA cuts in war hammer and hinder the game progess. the game could die before it's time. MMo's are long lasting games.