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Further Job Cuts Hit Mythic

Rob Crossley's picture

By Rob Crossley

February 5, 2009

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Warhammer Online developer Mythic will see further staff cuts as its publishing partner EA looks to reduce its global workforce by‭ ‬1,100.‭

It is unknown how many workers have been let go,‭ ‬though some reports suggest the cut is as high as‭ ‬130.‭ ‬Following‭ ‬recent news that Mythic had cut up to‭ ‬21‭ ‬members of staff‭ – ‬a figure that was speculated to be far higher‭ – ‬‭ ‬Jacobs stated that‭ “‬the whole‭ ‬‘OMG we're losing half‭ ‬of‭ ‬the developer‭ or even of the total team‭‬’ thing‭ ‬is total nonsense.‭”

However,‭ ‬yesterday‭ ‬Jacobs posted an‭ ‬update on the official‭ ‬Warhammer Online yesterday which stated that further cuts will be made.‭ “‬We are resizing the team to move from a pre-launch to a post-launch size,‭” ‬he said.

‭“‬Demand for a large QA and play-testing staff also falls after launch.‭ ‬As a result,‭ ‬we saw a staff reduction which is in line with the company-wide initiative.‭”‬

Yesterday,‭ ‬EA announced that‭ ‬Warhammer Online‭ ‬has some‭ ‬300,000‭ ‬subscribers,‭ ‬a sizable reduction from‭ ‬the‭ ‬500,000‭ ‬signing up‭ ‬at launch.‭ ‬Jacobs assured that‭ “‬although we now have fewer developers on the game than we did leading up to the launch,‭ ‬WAR still has a larger dev team today than we ever had for Dark Age of Camelot.‭”

“In no way does this conflict with our commitment to customer service,‭” ‬he added. ‭ ‬“Staffing numbers will always map to consumer needs‭ – ‬it goes up when we launch new products and expand popular ones,‭ ‬and comes back down as players become familiar with the game.‭”

dreamhunk's picture

EA cuts in war hammer and hinder the game progess. the game could die before it's time. MMo's are long lasting games.