Emergent Game Technologies and Nvidia have stated that starting with its next release in the fall, all upcoming versions of the Gamebryo engine will come with the latter company’s physics technology, PhysX, directly integrated in.
Gamebryo, a middleware engine solution for all major consoles and PC, has proven to be a popular tool in the most recent generation of game development. Games currently being built using the engine include Fallout 3 and Warhammer Online: Age of Reckoning. Previously released products using Gamebryo include Civilization IV and The Elder Scrolls IV: Oblivion; Oblivion had physics powered by PhysX competitor Havok. According to Emergent, Gamebryo has been used in over 200 shipped games.
The PhysX integration will open up the technology to be used on Gamebryo engine projects spanning across the PS3, Xbox 360, PC, and Wii.
Geoffrey Selzer, the CEO of Emergent, said regarding the integration, “More than becoming the standard for creating immersive games, Nvidia is as dedicated as Emergent to delivering the tools, runtimes and technologies needed to radically improve the state of development. Both companies are committed to platform agnostic, flexible modular solutions that harness the power of multi-core, multi-threaded development.”
Swen Vincke, CEO of Larian Studios, added, “We've been using Gamebryo and PhysX for four years now in multiple products and have built all our technology around their middleware. It's safe to say that without the foundations provided by these SDKs, we would've had to invest a lot more time and resources in achieving the results we have today. We were also very pleased by how well these engines ported to the Xbox 360." Larian is currently building the (pictured) PC and Xbox 360 title Divinity 2: Ego Draconis on Gamebryo technology.