NEWS

Games On Demand Service Heading To Xbox 360

Tom Ivan's picture

By Tom Ivan

June 1, 2009

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Microsoft will offer Xbox 360 users the option to download full retail titles via Xbox Live beginning this August.

Upon launch the new games on demand service will offer 30 titles, including Mass Effect, BioShock, Assassin's Creed, Crackdown, Oblivion and Call of Duty 2, reports Gamasutra.

Prices will be in line with retail boxed copies and new games will be added regularly, according to the site.

The download service will support credit card transactions, meaning Microsoft points won’t be required to purchase titles.

Picture credit: Kotaku

Indrema's picture

I actually work in this field; so I can explain the pricing.

When a publisher wants to sell their game, they communicate with retailers about distribution. They set a price they want to sell their games to the retailer - Close to the price we see it at in stores - & the retailer is free to raise it to make a profit.

Retailers, however, will set their own price, & offer to pay a percentage to the publisher. If the publisher refuses, they lose the visibility of being in the retail space. Wartmart, 1800 stores, has incredible visibility, but they take the highest percentage from the publisher, the deal could be declined, but they risk millions of potential customers. Best Buy & Toys 'R Us take smaller cuts because they want a large selection, but still leverage their visibility to negociate large percentages for themselves.

Smaller stores, like Gamestop, take the smallest percentages in an attempt to "woo" publishers into their gamespace. They have the opposite problem. If they are too aggresive, the publisher will refuse to allocate stock resources. This leads to higher then "standard" retail prices. This hurts them competitively: as higher prices cause customers to shop "Big-Box" retailers, which increases demand at those "Big-Box"; which in turn decreases the amount of product able to be allotted to smaller stores.

Microsoft is this same position as small retailers. In order to be successful, Microsoft needs to attract publishers. They aren't in any position to make pricing demands - Advantage Publisher. They demand full-price for their goods, or they won't put their content on the space. The lack of physical/transport cost allow publishers to take less money. Unchallenged, this equals out to be just under retail price. All digital simply means Microsoft won't have to charge above retail. Anything lower & they'd be giving it away for free, & it is a business after all.

ArronC07's picture

I've used the equivalent service on PSN for full retail games and liked it but frankly I prefer to have the disc in my hand. Less DRM issues to navigate when you want to lend or borrow it- I can't see this working beyond niche. I also see issues with the majority of 360 owners (like myself) who only have a maximum 13gb at their disposal.

Mystakill's picture

Has Microsoft learned nothing from their Xbox Originals sales (or lack thereof)? The majority of consumers are not willing to spend as much as, or more than, retail for virtual content because virtual content cannot be resold, does not come with additional maps, characters, codes, maps nor any of the various other tchotchkes included with physical products.

To make matters worse, the 120GB HDD is grossly overpriced; by ~$100, based on a Newegg's current price for a WD1200BEVT. It's also too small to hold more than a handful of games, movies, TV shows and other digital content.

I'm waiting for them to throw a Gold-only subscriber requirement in there for good measure...

NickgamertagO1's picture

I totally agree that the HDD is too small for everything you can put on there through the marketplace and it's also way overpriced.

I do have to say though that I think there's a huge difference between Xbox originals and this on-demand thing. Xbox originals is old games with nothing new added, I get that. It seems maybe they could have added at least achievements somehow (I think the logistics of that would have been tough though). But if they were to release new releases day and date digitally with its physical counterpart I think that would be huge. Knock 5-10 bucks off the price and I don't even have to wait for the 1-2 shipping days to pick it up at retail. I can start the download and come back in a few hours and be set (it'd still be 1-2 days before I could get it from retail). I'm afraid though that they'll use it to release older cheaper games and not have it as an option for every game on release day like they should.

Mystakill's picture

You're Microsoft's target audience. You're willing to forgo the aforementioned value-adds to get the games sooner, and at your convenience, regardless of the price parity. I'm not. I'm perfectly happy waiting for most of my games to arrive in the mail either via GameFly or from an online retailer. If it's something I'm really anticipating, I'll pre-order it from a local retailer and pick it up on the way home from the office.

My big beef with the Originals is that you can still find many of those titles for considerably less than the $15 that Microsoft is charging for them. Even Nintendo's smart enough to realize that consumers aren't willing to spend more than $10 for their older titles. Microsoft could also support disc-to-HDD copying of Xbox 1 games as they've done for 360 games, but they chose not to so as to artificially inflate Originals sales.

The inclusion of Achievements in Xbox 1 games would be difficult to accomplish without updating and recompiling the original games; they could also be hacked in, but I suspect that that might cause instability or incompatibility issues.

NickgamertagO1's picture

Fair enough. I just get frustrated when games are supposed to come out on X day, but the stores don't get them for 1-2 days after that (I'm only concerned with that when they are games I'm really looking forward to).

I agree originals are overpriced but I have no desire to buy old xbox 1 games anyway. I've only purchased Fable and wish I didn't since I still haven't played it. I don't know though if someone who has an xbox 1 game would purchase the Originals' version just because they can't hard install it on the HDD.

I read an interview with someone from live that gave the reasons why adding achievements are near impossible and it made sense. But I can still wish! ^^ If they had achievements I would be more inclined to pick them up.

savagehenry's picture

It's preferable to have everything on the hard disk for sure and digital downloads and the successes of digital downloaded media are well documented.

However 120gb isn't going to cut it in this environment for too much longer if Microsoft want this service to be popular. Not only that the price per megabyte of current storage solution needs to be looked at.

Maybe a more open firmware or formatting utility would be the way forward allowing users to provide their own storage solution, I know from experience with PS3 just how easy drives are to source and swap.

Either way, On demand service sounds really good and has been a long time coming. Nick is right, You'd have thought that it would have warranted more fanfare.

NickgamertagO1's picture

Why wasn't this an announcement at the press conference? This has been a long time coming. They already have large xbla games and xbox 1 retail games, why haven't they allowed 360 retail games to be downloaded as an option? Every game should come with that option, then I could tell gamestop to (well, I wouldn't have to even talk to them anymore) but if I did I'd tell them to eat their reservations. I will gladly say goodbye to my DVDs (that and getting up to change games). I have 3 kids and a wife, I get tired!

Markajaw's picture

I have been putting it off, but now I need to buy a 120GB hard drive. I wish they were a little cheaper.