By Edge Staff
September 19, 2008
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"Sony knows, but they wouldn't tell us," said Yerli. "But our estimate is 2011, or 2012."
During his keynote address in Singapore, Crytek's Cevat Yerli outlined a history of game graphics, then told his audience at the Games Convention Asia that the next generation of their proprietary technology would be available for the next generation of console hardware in 2012.
While PC hardware is in contestant flux, the consoles give developers a fixed window of constraints. And because Crytek games use high-tone graphics engines, they must start designing for the future.
Which means the company is starting to estimate when the next-gen consoles will be on the market. "Sony knows, but they wouldn't tell us," said Yerli. "But our estimate is 2011, or 2012." He adds that he expects the next Xbox a year before the PS4.
Having estimated the console cycle, Crytek must now consider the technology inside the boxes, because the hardware will create new challenges.
"That knowledge should be used to differentiate your game from the competition," says Yerli, explaining why it's imperative to shift now, instead of saying 'I will get the last twenty-percent of performance from this graphics cycle.'
Yerli says that processors are on a collision course: GPUs are getting more towards general purpose computing, and CPUs are getting more towards parallel processing. "The GPUS and CPUS are on a collision course."
"With facts and trends," he continues, "you can make a most informed decision." For example, says Yerli, we know that until 2012 there's a fixed maximum resolution for gaming.
"The risk of 'uncanny valley' for content is increased. As the more realistic graphics become the animation may not adapt," Yerli says. "All the aspects of the content have to be grown together."
"Games will differentiate more and more in artistic style, physics, and AI, to be different," predicts Yerli. He also says that "Huge gains are possible in physics and AI."
Trends and facts give an inclination, and Yerli sees three possible futures, involving Point Based Rendering, Ray Tracing, or Rasterization.
"The future, in our terms, starts next year. Next year we start researching our 2012 engine," the Crytek founder told the audience.
"I believe in 2011 and beyond, you'll see very creative use of rendering methods," Yerli says. "It will develop a lot of styles."
Which might sound rather technical, but there are other ramifications. "Software rendering will become, again, a renaissance of programming. That will allow for a new style that will rival CGI."
Having reached those conclusions, Yerli states: "The action is simple. We are linking ourselves to the console cycle."
"Frankly we are linking ourselves to the PS4," he continues by saying that it's a "driving beacon" for his company, despite the fact that Sony hasn't given the company full details. "That's probably the most important information that our company is missing."
But there are risks to ignoring the future. Yerli returns to the idea that, the future, the look of the game will be crucial to it's sucess. "If you make the wrong call at the beginning, you'll find that you look similar to others...and you spent a lot of money to look like the others."
"The future is bright and challenging," ends Yerli. "The market is fine."
Better online lobbies would also be nice.
If a racing game had an area where it's easy to just drive into one of several labelled aircraft hangars or carparks to initiate certain game types, then park in a certain area to choose a game, this would be much better than staring at a list of names or a menu.
This is also very doable.
As well as talented actors and presenters featuring more prominently in games, I'd like to see a 1920x1080p standard at 60FPS.
The 60FPS is more important than the 1920x1080 in my opinion.
This comes second to better aiming / targeting controls and Yank / age filters in my opinion.
I'd also like to be able to call mobile phones incl video calling. MUCH more use of the consoles' cameras moving forward, please - but OPTIONAL use.
While they must always be doing their research to stay ahead of the competition, I wonder if the next console generation will come as soon as they think. The Wii is already a recognized brand and there is such a high demand, it wouldn't make much sense to release its successor. Likewise, Sony is still losing more money than it invested on the PS3. Microsoft might be the only one that is truly ready.
I'm more interested in the controller and online space than the horsepower, as I'm sick of aiming with my right thumb moving a cursor around.
I'd like to aim with my hand and see a laser sight on screen.
I'm also sick of Yank children ruining games, so I'd like a Yank filter, and an age filter.
As far as horsepower's concerned - I'd like to see more decent actors in games. That'd be interesting.
San Andreas was excellent for it.
Age filter somehow sounds more likely than yank filter ;) In fact, good age filters options for members should be a must in any community.
Here's a Yank filter - enabling the limiting of online games to play only Europe / UK residents for a start.
I'd prefer that.
I don't need to play anyone from America, Asia / Pacific or Africa, as this would just lag up the game anyway.
Only in SFII would like to try playing Americans and Asians occasionally.
This needs to happen NOW!
I would hope they both are ready at that time since that will be 6 years the PS3 would have been out, and 7 years for the 360. Depending on how the market shifts ove the next 2 years, I'd expect the Nextbox to be out no later than 5-6 years after the 360. If Sony takes over MS or its neck and neck after 5 years, I think MS would see that they again need a head start. 5 years has been the typical life cycle for consoles (as far as when their next system comes out) so to see that climb past 6 would be surprising.
I wonder if Crytek thinks it will be the leading middleware for the next consoles over Unreal Engine 4 (assuming they'll make an UE4).
As far as they make a game worthy of the cause (e.g. Gears) they can be the next Epic.
As far as I see it now, it just won't happen. Let's hope they'll disprove me.
They may be ready (in 2012) for the PS4 or the Nextbox, all right. The question is, whether Sony or MS will be ready at that time. They may suggest or estimate hardware cycles, but Crytek is not in the position to dictate, not yet. (They don't say it but you can feel behind their words that they'd like to.)
Remember the days when Carmack sent words to the PC hardware manufacturers? Yea, those were the times.