GDC 2011: Amnesia, Minecraft Dominate IGF Awards
Amnesia: The Dark Descent won in three categories at the Independent Games Festival Awards at GDC last night, as Minecraft added to its GDCA haul with a further two awards.
Frictional Games’ horror title, which has sold in excess of 200,000 copies, won the Technical Excellence, Excellence In Audio, and the Direct2Drive Vision awards.
Presented with the award and an oversized cheque for $10,000, Frictional’s Thomas Grip said: “I think we’re going to have to buy another bag. After three years of thinking we’re not going to make games anymore and hating everything and living on noodles, it’s totally getting done. And getting awards for it? That seems like too much.”
Mojang’s indie smash Minecraft, which won three awards at the Game Developers Choice Awards last night, took home the Seamus McNally Grand Prize and the Audience Award.
“I think we’re finally going to finish Minecraft soon,” said creator Markus “Notch” Persson. “Everyone who’s ever made or played a game, you are awesome.”
The Nuovo award, which honours “abstract, shortform, and unconventional game development which enhances the medium and the way we think about games,” went to lo-fi two-player fencing game Nidhogg.
Best Student Game: Fract (Richard E Flanagan)
Excellence In Design: Desktop Dungeons (QCF Design)
Technical Excellence: Amnesia: The Dark Descent (Frictional Games)
Best Mobile Game: Helsing’s Fire (Ratloop)
Excellence In Visual Art: Bit.Trip Runner (Gaijin Games)
Excellence In Audio: Amnesia: The Dark Descent (Frictional Games)
Direct2Drive Vision Award: Amnesia: The Dark Descent (Frictional Games)
Audience Award: Minecraft (Mojang)
IGF Nuovo Award: Nidhogg (Messhof)
Seamus McNally Grand Prize: Minecraft (Mojang)
Tags: Amnesia: The Dark Descent, Awards, Frictional Games, Game Developers Conference, IGF, Indies, Markus Persson, Minecraft, Mojang, PC, RPG, San Francisco, Virtual world