Karl-Magnus Troedsson, general manager of Battlefield 3 developer DICE, says the company is unlikely to follow Bungie in turning the firstperson shooter into an MMOG.
In an interview with Game Informer, Troedsson said: “The reality is that it’s a very big undertaking. It’s hard to retrofit onto an established franchise – you have a core following of people that enjoy playing your game, and I’m not always sure that it’s the right thing to do.
“The amount of players is also a deal-breaker. If you want that pixel-perfect feeling of shooting someone, if you want that high framerate to be constant, it’s very hard to do that in a big open environment.”
However, while deeming a full-blown MMOFPS to be too problematic, Troedsson sees a future for the two, with certain MMOG mechanics well-suited to online shooters. “I believe that the step forward for us is focusing on how you make more out of persistence – unlocks, leaderboards, points, stuff like that.
“I think we’re going to see more of an MMO angle on those things than try to create a huge open environment that is completely persistent with millions of players at the same time.”
Halo developer Bungie announced at GDC this week that it was working on a “massively multiplayer action game”. DICE, meanwhile, used the San Francisco conference to release its first gameplay trailer for Battlefield 3.
Source: Game Informer