The game officially launched in late September, but in a post on the official Glitch site, Tiny Speck founder Stewart Butterfield explains that the volume of work the studio wants to do on the game requires that it be "unlaunched."
"There are two obvious and huge improvements we need to make," he writes. "The first is to make the early game reveal itself more easily to new players so they can get into the fun faster. The second and larger task is to give those players who have gotten over that initial hump and fallen in love with the game the creative tools they need to change the world in more tangible ways.
"These challenges are surmountable… But we always thought we could evolve our way there, and the experience of launching taught us that we can't. Some fairly radical changes to core game mechanics are going to be necessary to make Glitch what it needs to be.
"And making radical changes to core game mechanics is something that’s a lot harder to do while the front doors are open and we have to focus on scaling to support growth, stability and providing the quality of service we aim to achieve for the live game. And so we’re 'unlaunching' – and going back to beta."
Butterfield, a co-founder of photo sharing site Flickr, goes on to insist that the team will not be resting on its laurels after the return to beta – though he admits they may be a little slower to fix bugs – and offers any paying player who is unhappy with the news a full refund.
"We are more optimistic than ever that Glitch can deliver on its promise of a unique, imaginative world, full of delights and ripe for experimentation and expansion by players – and we know what we have to do to get there," he writes. "We want to make something worthy of all that love: we want to make the game you deserve to play." For more, follow the source link below.