Havok A.I. promises unique solutions for pathfinding and character interaction in today's "highly dynamic" game environments.
The A.I. solution is available as part of Havok 6.5 toolset.
According to a Monday press release, Havok A.I.'s SDK features:
- A highly optimized and robust automatic nav mesh generator. Optimal nav meshes are generated in seconds from complex game levels of hundreds of thousands of triangles allowing for rapid iteration on level content.
- Fully integrated dynamic pathfinding. As opposed to being a static pathfinding solution with an additional layered dynamic avoidance technology, Havok AI is built from the ground up to work with dynamic environments. Its unique, innovative solution handles thousands of moving obstacles in real-time with high fidelity.
- Fully extensible and customizable pathfinding solution. The product includes a hierarchical pathfinder which is multithreaded and platform optimized for all of the key gaming platforms.
- Advanced predictive local steering module that complements the dynamic pathfinding capabilities. Characters predict the movement of obstacles and adapt accordingly, moving plausibly through the complex and often congested situations that arise when environments become dynamic.
- Out-of-the-box integration with Havok Physics, Havok Destruction, Havok Animation, and Havok Behavior.


