Keiji Inafune, former head of development at Capcom, has revealed that Capcom management initially rejected Dead Rising and Lost Planet – but he kept making them anyway.
According to a Famitsu report – translated by Andriasang – Inafune's comments came during a creative leadership seminar he gave at Ritsumeikan University in Kyoto, where he passed on advice learned from his 24 years at Capcom.
Inafune explained that, when Dead Rising and Lost Planet were at the prototype stage, Capcom was highly risk-averse, with an official policy which dictated that up to 80 per cent of its output had to be sequels to existing franchises. In practice, however, Inafune claims that virtually no projects based on brand new IP were ever approved.
So it was with Lost Planet and Dead Rising, with management rejecting both ideas when pitched. Inafune, however, ignored his bosses and pressed on with development of both games. His idea was to take development so far that he exceeded the budget allocated to prototypes, giving management no choice but to greenlight the games’ release. Lost Planet ended up going over its budget by 400 per cent.
As it turned out, both games were released and sold two million copies worldwide, but Inafune acknowledged that he would have been “fired for war crimes” if both games had failed commercially.