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Industry Slow To Exploit Online Market - Screen Digest

Tom Ivan's picture

By Tom Ivan

August 13, 2009

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Screen Digest believes that the online console market won’t be commercially exploited to its full potential until the next generation of hardware comes along.

While current generation console manufacturers Microsoft and Sony - and to a lesser extent Nintendo - have released online-enabled platforms, the research firm believes that “key members of the traditional games value chain… are acting as bottlenecks to the overall development of the online console market.”

Keen to slow the online market from developing, retailers “are exerting pressure on publishers and manufacturers to steer away from replicating packaged content online,” according to the firm’s research. No doubt keen not to harm their relationship with retail partners, publishers are launching online content that’s generally “low cost and priced, under marketed and incremental to packaged sales.”

Screen Digest senior analyst and head of games Piers Harding-Rolls said: “While the online console market is growing strongly and will provide welcome revenue in later years, today’s consoles have been consigned to the important but ultimately limited online market role of ‘transitional’ devices as the industry only slowly makes its way to a more online-console oriented framework.

“There will be a substantial addressable online market to exploit towards the end of the cycle, but it is likely that this opportunity will remain significantly untapped and it won’t be long before the industry will be forced once again to prepare itself for the next generation of hardware."

Global active online TV consoles will hit 79 million by the end of 2012, according to Screen Digest. And while gamers will become increasingly active in downloading content, annual spend on full game downloads is likely to generate just $1.2 billion by 2013, representing “an important but still limited 11 per cent share of the total current generation console game opportunity, a market still dominated by packaged media.”

quietIdentity's picture

It's not just the console operators fault, digital infrastructure in general is still not good enough in so many ways. Mainly outside of America. ADSL/CABLE is a joke here in NZ, we get reasonable speeds but it's crazy expensive compared to America. But then we're only talking about America right. Anyway I can't see how they could get over the harddrive capacity problem if they want to get what is normally packaged media onto peoples harddrives. I guess that's 10 games at 5 gigs you got 50 gigs used (Not to mention the ridiculous sizes of some PS3 games). Plus game/save files and all the other media people store on their consoles. The main bottleneck is technology imo.

Poffle's picture

Agreed. Future consoles will need to come with like a 1 terabyte hard drive as standard if direct download is to become standard.