H.R. Giger's iconic Alien stalks the front cover of Edge 240, harbinger of our six-page preview of Gearbox's Aliens: Colonial Marines. Along with our report on the game from the developer's Texas studio, there's also a design showcase of concept art and an interview with design director John Mulkey.
The magazine, which is on sale now, includes plenty more besides. We ask whether experiences like Journey and Dear Esther can really be called games, speak to David Cage, and consider the psychology of avatars.
We also look at Indie Game: The Movie, Nvidia's new GPU, and spend some time with Thatgamecompany's Jenova Chen.
Then we profile Ubisoft's Jade Raymond and Bastion developer Supergiant Games, head back to Nintendo's Wuhu Island and eulogise about Tetris' most powerful tetromino: the long block.
Finally, our Making Of series takes on the unforgiving Trials HD, and Kevin Smith tells us about Clerks, condos and commode gaming, while an extensive selection of previews and reviews – including Assassin's Creed III, Halo 4, Steel Battalion: Heavy Armor, Trials Evolution, Ridge Racer Unbounded and Angry Birds Space - completes the package.