Game developers could release TV-style ‘pilot episodes’ for games on next-gen platforms to gauge interest before fully committing to a three or four year project, says Hideo Kojima.
The Metal Gear legend also told us that next-gen game development could be more social and based on user feedback. He spoke to us as part of his Metal Gear Rising: Revengeance world tour.
When asked whether new consoles could mean bigger development teams, Kojima replied: “It’s possible to make many things more realistic, but that doesn’t mean you should. You have to prioritise, and that is what’s going to separate the teams that succeed from the teams that don’t. A very deep, 20-30 hour game might need a bigger team and take three or four years.”
“[But] I think there’s a different way of tackling this problem: something similar to a TV series, where you can use pilot episodes to test the waters before you jump completely into the project… It can be distributed via download channels, so the player can try it out before production continues. Something like that wouldn’t take that long to create, maybe a year, and if it’s successful, you can continue.”
He added that next-generation consoles could encourage greater community interaction during the development process. “I think there’ll be a social aspect to game creation, because it will be more interactive. You’ll get user feedback, and I think there’ll be this back-and-forth between users and creators.”
Kojima was speaking as part of the next Edge magazine’s cover feature, in which we reveal how Konami’s next-gen game engine will power the next Pro Evolution Soccer title. It goes on sale March 14th.
He also revealed his first impressions of PS4 in a story we posted on Friday.