Limbo, Inertia Win Indie Game Challenge

Limbo, Inertia Win Indie Game Challenge

Limbo, Inertia Win Indie Game Challenge

Xbox Live Arcade darling Limbo and Team Hermes’ Inertia were the big winners at last night’s Indie Game Challenge.

For the first time, the Indie Game Challenge was split into two categories, with an award each for professional and non-professional developers.

Playdead’s Limbo, which was released for Xbox Live Arcade last year, took home the professional grand prize, with an award of $100,000 and a further $15,000 from Electronic Entertainment Design and Research (EEDAR). It also won the award for achievement in art direction, for which the prize was $2,500.

Inertia, a 2D platformer set in space, was developed by an eight-strong team at Southern Methodist University. It won the non-professional grand prize, and developers Team Hermes also walked off $115,000 better off.

The team also won awards for technical achievement, achievement in gameplay and the gamer’s choice award, further boosting their coffers by $15,000.

The awards ceremony, which marked the end of the DICE Summit 2011, was held at the Red Rock Resort and Casino in Las Vegas. For more on this year’s DICE Summit, click here.