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LittleBigPlanet Scoops Edge Award For Interactive Innovation

Edge Staff's picture

By Edge Staff

August 13, 2009

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Media Molecule has taken the gong for its inspired platformer during Edinburgh Interactive Festival, beating such competitors as Flower, Left 4 Dead and Far Cry 2.

The award, given to the game judges feel has done the most to mark out new directions for videogaming, was accepted by Sony UK MD Ray Mcguire on Media Molecule’s behalf. Media Molecule created the following video as thanks for the award.



It was the sheer range of LittleBigPlanet’s achievements that made it stand out from the other games on the shortlist. From its remarkably intuitive and flexible level editor to the way it connects players to play together and share their level designs, the vision and technology that lie under LittleBigPlanet’s soft, loveable exterior are still unparalleled. And let’s not forget Media Molecule and Sony’s continuing support of the game through DLC and updates. LittleBigPlanet keeps growing, and this award in no small part is to mark its vibrancy as a game to which we keep returning.

Congratulations, of course, go too to the five games also shortlisted, each of which has also made great strides in pushing the creative culture of videogames forward.


Rob's picture

This has been one of the most important games ever made. The funny thing is when I first heard about it I immediately shrugged it off as uninteresting. It took me about 5 minutes playing this game to realize just how much potential it has.

Peadar's picture

Thoroughly deserved! Not only has this game given me hours of laugh out loud fun and a comprehensive easy to pick up level editor but also a new insight into the world of game and level design. It may sound simple but the impact of presenting a level to yous friends, which you have spent weeks tweaking and perfecting, only to have them miss your 'cleverly' ambiguous hints, break your 'ingenious' puzzles, pull down your scenary, and get stuck due to some game breaking oversight of your own doing is a telling indication of the huge amount of work and the level of skill required in the design of any game. I honestly haven't been able to look at games in the same way since. Thank you Media Molecule!

StealthBadger's picture

All of those features are ok, i guess. I think the real deal-breaker with this game is the ability to make sackboy into a ring-taled lemur with aviator's though. Now we're talking.

ArronC07's picture

Here we go again with the XBOX bias......

Oh.