Title update no. 2 has arrived for Epic Games' multi-million-selling Gears of War 2.
The patch fixes a broad range of exploits: No longer will gamers be able to hide under the stairs on the River map; use a two-handed weapon with a shield; fire a weapon while "roadie-running" (a.k.a. "crabwalking"); or gain unlimited Lancer ammo, among many other fixes.
Epic issued general fixes including improvements with client-side hit detection of the shotgun and addressed respawning and animation problems.
The developer also made balancing adjustments to grenades, flamethrowers and respawning.
Also part of the patch are seven new Achievements related to downloadable content, equaling 175 points.
Details of the expansive update can be viewed here.
@ Drunken Fist
I agree, building a popular game engine doesn't make you good at making a game, just like having an Oscar winning actor/actress does not ensure a quality film. I don't judge a developer by their staff, I judge them by their work. Who cares if I think CliffyB is a dick. If I like Gears Of War then I'll play it, if I don't then I won't.
@toadwarrior
Thanks for the detailed breakdown and you are right on many counts: popular doesn't mean better and patching is the worst side of the PC realm but it still doesn't make Epic talentless hacks.
The bottom line is, if you don't like Epic for whatever reason then don't support them by not buying their games. If you think GOW is shite then don't play it, trade it. Games are entertainment and if you are not entertained then you have a right to choose. Exercise it.
Well, I don't think calling Epic no talent hacks is a rude comment. 'Epic' are anything but that name they've given themselves. Making a good game engine doesn't make you good at making a game. While both Gears games are fun, they're extremely flawed to the point of the fun going out of the window because of this. After finishing the second game and seeing how much they kiss each other's asses at the company, it made me sick. But it does make sense that in how the games are so flawed. And to sum it up, Cliffy B talks the most crap I've heard from a developer. He's the Michael Bay of the games world - can creat big explosion filled 'blockbusters' that have no soul whatsoever
As for Left 4 Dead, I've heard so much praise from everyone. I must get this game...
On a (slightly) more serious note, didn't they patch left 4 dead recently?
So you're sayin they're no talent hacks as well? Cause them's fightin words buddy...
@toadwarrior
You are clearly blinded by..........well, stupidy I guess. Gears of War 1 & 2, made by EPIC who built a certain game engine called Unreal Engine way back in the late 1990s.
This engine is so good that it has been used as the basis for a huge number of games, in all it's versions, that were not created by EPIC themselves:
Mass Effect, Bioshock, Rainbow Six: Vegas and Mirror Edge to name but a few titles. It's also been adopted for use in non-gaming arenas like building and construction and driving simulation (non-gaming).
Clearly this is shoddy piece of work developed by talentless hacks. Eejit.
I'm fully aware of that and was part of the Unreal community back when Unreal was released and no one used Unreal engine for much other than that nasty Klingon game. I also know that Epic has often been full of crap and in the case of Unreal it was released in a horrible state and patched numerous times. In the patching process it had been broke.
Epic promised one final patch (version 226) which never came about so myself and some other started a petition to get the patched released. Which they did which probably was in part because all the Unreal sites covered this because everyone was upset about it and Epic didn't want the bad publicity for UT's launch.
http://planetunreal.gamespy.com/pagetools/pagetools.php?act=printnews&id...
http://forums.beyondunreal.com/archive/index.php/t-17506.html
http://forums.gamespy.com/unreal_tournament_imported/b50296/4371084/r437...
Epic also failed to deliver on some features (admittedly less important ones) for Unreal Tournament and CliffyB, upon promoting Unreal Tournament 2004, admitted that Unreal Tournmanet 2003 was rubbish because they put graphics ahead of gameplay.
Then there's Unreal tournament 3 which is a complete failure because again they put graphics above gameplay and it's currently less popular than the ancient UT and UT 2004 in online play.
Epic has always been average at best. Their engine popularity is purely because they took advantage of porting it to most systems which makes it economical because it's a hell of a lot easier to make a game for the PC, 360 and PS3 and I suspect that's where the majority of their money comes from.
Gears is really the only series they've, so far, managed to make two hit games in a row. My guess is that's purely because consoles do force them to write better code, there are a lot of 14 kids who think closet homosexuals in space committing an ass load of violence is what makes a game. Plus, aside from the Halo series, it doesn't really have any similar competition in the sci-fi shooter market that's remotely decent.
The DS has loads of popular pet sims, baby sims, etc. It doesn't mean they're better than the DS games like Contra 4 or Ninja Gaiden.
It's a fact too that the addition of patching to consoles has brought the quality down. I don't honestly think a lot of games would be as well received if they couldn't be patched. It's unfortunate that people accept this and bring the worst aspects of PC gaming to the consoles.
a fan of the first one, i quickly became bored with 2 and stopped playing altogether once the fun of 'Horde' wore off. i traded it in for Left 4 Dead, which i can't recommend enough.
i was very surprised at how disposable and generic Gears 2 felt. im not even interested in the inevitable sequel.
Off topic I know, but
LEFT! 4! DEAD! LEFT! 4! DEAD! LEFT! 4! DEAD! LEFT! 4! DEAD! etc, etc.
Calling the campaign lackluster would be a compliment. Other than Horde I don't play it and I agree with you about Left 4 Dead.
Shame they didn't release it in a finished state. Then again that would be expecting too much from the no talent hacks.
"Then again that would be expecting too much from the no talent hacks."
That is a rather bitter sounding comment. It is hardly a rare thing these days for games on the 360 or PS3 (or the PC for that matter) to require some fairly hefty patching, particularly the online side of things, once the larger numbers of users start getting online.
It's an unfortunate side effect of systems with hard drives and one of the reasons I always loved that Nintendo stuck with carts for so long. A game had to be ready to ship, if it got out there and was full of bugs then no one would buy it, these days they just ship it to make the launch window requested by the marketing guys and then patch away.
Gears 2 wasn't the only high profile game last year whose multi-player component had issues. And these were just bugs (although bugs that were extremely annoying exploits, when knowledge of them became more widespread) where as some games had straight up busted/unplayable multiplayer when the games shipped.
The single player/co-op campaign is actually very well polished, but you probably wouldn't see it that way since it was developed by "no talent hacks".
"Then again that would be expecting too much from the no talent hacks."
That was an extremely rude comment.