Swedish studio Dead Shark Triplepunch emerged victorious at Make Something Unreal Live 2013 with its game Epigenesis, a competitive first-person shooter in which players work to get a ball from one end of course to another.
Four teams of developers have been working on games for the Make Something Unreal Live 2013 competition since December 2012. Winner Dead Shark Triplepunch received a development licence for the Unreal 3 engine and a promise of one for Unreal 4 upon its release.
“It’s been clear from the early stages of the competition that Epigenesis has the potential to be a commercially viable game,” said MSUL13 judge and Epic’s European territory manager Mike Gamble. “In giving Dead Shark Triplepunch a UE3 licence specifically for Epigenesis we want to enable them to bring this title to market in the shortest possible time and see them on their way to becoming a fully-fledged independent games development studio.”
Second place (and an Unreal 3 license) went to Kairo games, an all-student team. It created Polymorph, a 3D platformer in which the main character is an amorphous blob that takes on the traits of whatever it envelops. Third place went to the breeding game and 3D puzzler Beings, while fourth was taken by the genetics game Mendel’s Farm.
The team of judges was made up by Peter Molyneux, Mike Gamble, the Wellcome Trust’s Iain Dodgeon, UKIE boss Jo Twist, Head of Content Management at NVIDIA Phil Wright, and deputy editor of T3 magazine Matt Hill.