By Kris Graft
October 22, 2008
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"Rockstar Games, after they bought the IP, made serious attempts, including legal, to try to prevent this movie from being made, and were non-cooperative in providing materials that would help with pre-production."
After expressing "bewilderment" at specific inconsistencies between the Max Payne games and the recently-released movie adaptation, 3D Realms CEO Scott Miller, whose company produced the game series, has toned down his criticisms.
"To be clear, I'm proud of this film," Miller told Edge in a follow-up statement.
"Making films is much different than making games, because there's a lot more money involved, and a lot more people involved. What often happens is people get involved who do not fully understand the property and therefore try to take it in the wrong direction.
"This often happens when a script is finally approved by the movie studio and handed over to the director, for example.
"At that point, the producers, the writer, and the IP creators have very little influence and just have to hope for the best. Only a few people like Spielberg have cradle-to-grave authority over a project."
Earlier this week, Miller had previously criticized the on-screen representation of Max Payne and other characters, as well as the storyline. John Moore directed the film.
Although critically panned, Max Payne topped the North American box office with $18 million over the weekend, outdoing Oliver Stone's film W.
"It's ... really impressive to me that Max Payne came in number one this weekend," Miller said.
"...What I'm hearing is that the film is doing very well in many other European countries and Australia. This kind of opening brings us a lot closer to the reality of a sequel."
Miller admitted that the film "isn't appealing to everyone," but added that those involved with the making of Max Payne accomplished one of "the best game-to-film efforts we've seen in the industry."
While that might not be saying much in a genre that includes the work of Uwe Boll and theatrical stinkers such as Street Fighter: The Movie and Super Mario Bros., Miller said, "along with the first Tomb Raider, I think it's hard to argue that Max Payne isn't one of the best two adaptations yet."
And despite the shots he took at the film earlier, he threw some credit towards the film's makers.
"Clearly, doing a game-to-film is not easy. And in Max Payne's case, it's a miracle it ever reached the big screen, and a testament to the committed efforts of Scott Faye and Julie Yorn, the two lead producers."
Miller described in vague terms how the odds were stacked up against a Max Payne movie.
"A book could be written on the winding hazard-filled path this project took, through different studios, scripts, and even lawsuits. Not to mention, Rockstar Games, after they bought the IP, made serious attempts, including legal, to try to prevent this movie from being made, and were non-cooperative in providing materials that would help with pre-production."
My friend saw an advanced screening of it a couple months before it came out. His description of it was a, "beautifully shot, but bad movie" He talked mainly about bad dialogue, and some other stapled of american action movies that usually make them bad. The was one thing that broe the camels back as they say. There is a scene in which max falls backwards with a shotgun and shoots a guy that is above and behind him on a catwalk or something. He said this just ruined the movie for him because it was so incredibly dumb looking. He's also been all over the movie for it's horrible ad campaign of "maximum cool!" etc
Based on this... I have no desire to see the movie, but he thinks I should see it just for the cinematography.
I dunno man, I like all the video game movies, even if they are quirky and not done as well as (insert whatever movie you think is the best). Yep, I even liked Blood Rayne... But the only taste I have is in my mouth.
Like all the other movies, i'll wait til it's on dvd or airs on tv to watch it.
Fans seem to think that their game will get 200 Million in special effects and 100 Million worth of stars. But in reality most video game move get B-Movie budgets at best and that's what they will look like. On top of that a game has 8h and more to develop a story, while a movie only has 120 minutes. Barely enough for some chase sequences, a romantic relationship, the 8h plot crudely compressed, and a final showdown.
Maybe video games would make better TV-Shows than movies, much more time to develop the IP over the course of one season. Far better opportunity to make cash by selling episodes on XBL, PSN and iTunes. Far less expectations of competing with movies of budgets with 200M and more.