By Edge Staff
September 24, 2008
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"I would look for world-wide sales of over 3 million, on three platforms. As a conservative number. I think it has the potential to do a lot more than that"
Martin Frain, marketing director for developer DICE says Mirror's Edge is proof that an IP can come out of nowhere and capture imagination, "just by being different." He is targeting worldwide sales of 3m.
"We're being helped immensely, just by the look of the game," Frain says. "You look at a screenshot of Mirror's Edge, and you know what it is."
Frain says that within most genres, all screenshots will look the same as other games in that same genre. "Some games do a good job with a unique look," he admits. "You see a screenshot of Bioshock, and you'd know it was Bioshock."
Mirror's Edge has that, too, Frain believes. "And we were quite frugal with our assets. So we had a lot of people questioning, 'What is this game about?'"
All these swirling questions, Frain continues, generated a lot of interest. "If it's not interesting, then you can withhold whatever you want – no one's going to talk about it."
"But I think if we'd flooded the market straight away," he concludes, "People would have become immune."
Frain also says that it was a risk to create a whole new genre – first-person action-adventure. But in the case of Mirror's Edge, he says, it's being hailed by critics as a bold thing, and is becoming accepted.
Sales are another measure of success. In this case, it's hard to project, because a new genre is always untested. "It's not like we can model it on shooter games – it's not a shooter game."
Frain gives the example of Call of Duty 4 selling over ten-million units. "That's a huge number. Great game, huge success."
When Frain put together his projections for Mirror's Edge, he considered some factors: it's a hot game, in a new genre – untested – but gathering a lot of attention.
"I would look for world-wide sales of over 3 million, on three platforms," Frain tells Edge, adding, "as a conservative number. I think it has the potential to do a lot more than that."
I have seen a lot of coverage of this game, and really...to be honest.I am not interested at all at this game.
For some strange reason, apart from the first Halo and Half Life, I've never been able to get into games viewed from a first person perspective. I'm hoping this one will change that.
First person action adventure... I guess they mean a game that doesn't emphasize on blowing your opponents to bits and instead picks a more pacifist way of handling the action.
I agree, I'm not interested in Mirror's Edge.
Mirror's Edge seems like they are trying to copy off of the success of Perfect Dark and Tomb Raider, but based on what I have seen it looks like Mirror's Edge is lacking in several key areas.
I'm going to put Kim's comment through the translator to see what comes out:
PS3 was the lead platform therefore the game is not allowed to be good, must discredit this game.
LMAO...
I bet if the game was developed by a Mcirosoft game studio, Kim would think it's the best game ever and will drive Xbox 360 sales for years to come, because it adds to the 360s superior library of games, the best games in EVERY genre, don't you know?...and that's a FACT.
I don't think "first-person action-adventure" is a new genre, but the game does look pretty unique. I know the whole first-person where you can see the legs and arms has been done before, but maybe this game will just do it that much better. It looks interesting to say the least, and I like the visual style.
>>Frain also says that it was a risk to create a whole new genre – first-person action-adventure.
huh? This is a new genre?
Well, I guess if they can repeat that mantra enough and reach as many new gamers as they can, it will be true.