Grasshopper Manufacture CEO Goichi Suda says the company will need to look beyond Wii if it is to evolve No More Heroes into a major franchise.
Although Wii commands a greater install base than its rivals, thirdparty games aimed at the core market continue to struggle on the platform, and Suda has aspirations for the franchise he says can’t be satisfied on Nintendo’s console.
“I really want to make NMH a big franchise,” he told us on a recent trip to see No More Heroes 2: Desperate Struggle, “and with this second episode have bigger success. I’m putting a lot of care into developing this IP, as I feel there’s a lot of potential.
“I think this is the last NMH that is going to be developed on Wii,” he added. “To expand NMH to new possibilities, we need a new platform. Wii is a great platform, but we’ve done everything we can with it now.”
Our interview with Suda and detailed look at the sequel to last year’s No More Heroes is available in Edge 204, in UK shops tomorrow.
The Wii is the most versatile. Comparing motion devices, however, Sony's option seems the most usable. http://www.crazypurchase.com
Loved No more Heroes, one of the most interesting games of recent years for me. The humour, action and seemingly obtuse desire to toy with players (such as when your bike gets stolen and you have a tedious five minute jog to get it back) made it a real pleasure to play.
One thing that unquestionably sucked was the graphics engine, the question is, if Suda's team couldn't cut the mustard on the simpler tech of the Wii, how will they handle the far more complex 360 or PS3?
These are the kinds of games that will save the PS3.
Sony needs to pay this developer to bring this game to their platform, but not exclusively. When people see NMH 2 graphics over NMH on the Wii, it will oversell the advantages.
Sony should then put this game "side-by-side" with Natel systems. The second anyone sees the 1:1 sword-swinging, controller movement, & quick access to hot-key options like menu screens - VS. - flailing arms, running-in-place, and moronic hand gestures just to check your map; well, I think the PS3's que will jump 1,000%.
This is the most innovative thing Sony's got right now. They need to ride this like a Bangkok whore.
If you think games like NMH are going to save the PS3 then Sony are truly fucked. I played the first one, utter garbage!!
Not necessarily the content, I mean Wii-franchise-ports, specifically, that go to the Xbox & PS3.
Natel will have to find its own audience, but Nintendo set the feel for motion games. Sony's device is the next evolution of that style. I could be way off, but I really think that the "Orbs" are the best example of motion-style inputs.
Comparing controllers, The Wii is the most versatile. Comparing motion devices, however, Sony's option seems the most usable. The Wii is stuck with radically different pieces in each hand. Assuming Natel is everything Microsoft claims it will be, might be excellent for gaming; but "non-sequence" actions will still be clunky. Menus, Maps, running long distances, etc. will have to be faked in some way.
And that's the point when I think I'll say, "God, I wish I had a button right now!"
According to statements Suda made in an interview to 1Up, thanks to Project Natal, Grasshopper is looking dead at Xbox 360 for the next game in the No More Heroes series: http://www.1up.com/do/newsStory?cId=3175025
Whoopty-doo.