While admitting the game is still in the early stages of development, Persson has revealed a few basic gameplay details. Key to the action will be the ship's on-board computer, a fully functioning, 16-bit CPU powered by a generator that produces a fixed wattage. A cloaking device, for instance, will use a lot of power, requiring players to dim all lights and shut off unnecessary systems.
There will be space battles, planets to land on, abandoned craft packed with loot, a trading system and a virtual economy. While admitting the cost is still undecided, it seems Persson is currently leaning towards charging a monthly subscription fee – a curiously old-school approach from a developer that turned monetisation on its head with Minecraft.
Like Minecraft, Persson intends to release 0x10c while it is still in development, with his Mojang team taking player feedback into consideration as work on the game progresses. For more, visit the official website at the source link below.