What's Pac-Man's story? If it was made today, we'd be furnished with backstory told through a series of five-minute videos, an opulently illustrated hardback book and paperback novel, and creator interviews that insistently place Pac-Man's motivations in his exquisitely realised world.
Play The Past has put together pieces of fan art that attempt to make their own stories out of Pac-Man's pixels.
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In a delightful interview, Jeff Green remembers PopCap's least PopCap game, Heavy Weapon, with creator Josh Langley. How did Langley get the project greenlit? "I threatened to expose Jason Kapalka for the pinko Commie that I know he is if he didn’t approve my right-wing Cold War-era propaganda machine."
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More augmented reality Metal Slug fun, following this one.
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"As someone working for an oil- and energy-market research company I've been watching the related price shock, market hysteria, speculation and rumour-fed manipulation with delight and a strong sense of déjà vu."
Goonswarm continues to game Eve Online, this time with a fantastic manipulation of the market that rivals Enron's. They've almost frozen (heh) mining of a special type of ice that's crucial to the building of swathes of vital items, with the result that the market's gone into "price shock". As Goonswarm member endie says, "And there aren't many MMOs you can say that about."
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Drew Millard attends MLG Raleigh for Killscreen, meets the Dr Pepper girls and gets smashed out with a Fatality in the first round of the only tournament that would have him.
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Videogame classics (and occasional Edge) illustrator Olly Moss has a new website.



Comments
1once again, eve online community...
guys conference went really well... lol